Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Content Advisory! This message contains nudity
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
By the way - I have turned off all other lights in the scene for set up, hence those black bits on Vicky. You would need to fiddle with the rest of the lighting very carefully to get a good effect. Hope this helps. Let me know if you want me to post a screenshot of the material settings.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Don't know about P5 but in P4, no, not real images. Poser(4) lights will cast one bit shadows with antialaiased edges -- so its either on or off for each pixel in the shadowmap, with no grey-scale values except the feathering at the shadow edges. Objects with transparency values above 50% will not cast any shadow, those below 50% will. So, with no grey scale nor color info, Poser lights can really only project shapes or patterns, but not images. The only thing that does come to mind, (and its admittedly a stretch) would be to export your entire scene as a single mesh. Then UV map the new mesh using the rotation angle matching the projection source in your scene, and re-import the remapped mesh making it semi-transparent and re-aligning it with the original scene. You could then apply your 'projected' image as a map that would appear to properly wrap around the objects in your scene.
Yes, I should make clear, this is P5 ;-)
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Karen, in P5, what happens if you had used a photo instead of B/W text as the texture map applied to the Colour node of the light in the material room? Does it work the same as a transparency map - reducing the image's luminance info to a single bit to determine transparency? Or, is the color & grey scale info from the texture map applied to the cast light?
Thank you Karen, That is precisely what I want to do. I didn't think you could do it in P4, but I have P5, just not confident in using it yet, a bit more complex than 4 (bogstd version). I was trying to do it in Postwork, but it didn't look right... I will give it a try, although your offer of the screenie would probly help me too, if you could post it, I'd be most grateful...
Content Advisory! This message contains nudity
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Content Advisory! This message contains nudity
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Cool! Thanks for the info K. Never heard that difference tween P4 & P5 mentioned before. One more reason pushing me toward eventually having to actually breakdown and get P5. And I presume that only image files can be applied to the light's node, and AVIs are out of the question. (Slide projectors, but no movie projectors -- eh?)
And of course the reverse of this, is to us a light at a wondow, like a stained glass window, to project the light shining in THROUGH the window! Or use it in a submarine, to project a refracted light onto your props and characters in a sub..
Way too many people take way too many things way too seriously.
Content Advisory! This message contains nudity
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
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I want to be able to "project" images (e.g. lecture notes from a data projector or OHP) onto a character/furniture/wall/screen. Is there anyway to do this without postwork? I have both Poser 4 & 5 (admittedly, I haven't got my head around 5 properly yet). I have also downloaded the trial of 3ds Max 6, but haven't installed it yet, although it looks a bit complex compared to Poser from the review I saw in a comp mag...