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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: If the Cloth fits... Conform it!


caulbox ( ) posted Sat, 10 January 2004 at 8:27 AM · edited Tue, 26 November 2024 at 10:42 PM

file_92647.jpg

Ive been using the cloth room in Pose 5 to quickly make conforming clothing. Ive only been experimenting, but Im very happy with the results, so I thought Id share my method. No technical knowledge of Joint Parameters is necessary! The two pictures above show the DAZ V3 butterfly top which I was conforming to Stephanie3, before and after being clothified by Poser (which only took about a minute in this case). The entire process to make the figure conform honestly took just about 5 minutes, and although Im only experimenting yet, Im very pleased with the results. My figures are conforming brilliantly, and much better results will be possible with more attention to detail in the cloth room. The precise steps are as follows: 1) Load up Miss Petite, and from the Windows menu select the Joint Editor, and zero the figure. 2) Load the item of clothing to be conformed. In anticipation of possible JP problems, Ive tested quite thoroughly with both V2 and V3 items, and experienced no problems thus far. 3) Play around with the scale and trans settings of the clothing figure a bit, until its roughly matching Stephanie. Sometimes I find it helps to conform the clothing before tweaking, and sometimes it hinders. It doesnt matter whether you conform it or not. 4) When youve got a reasonable match for Poser to clothify (my picture on left is where I stopped) you need to export the figure as an object. In the tree which youll be presented with, click the Universe at the top to clear everything and then select all of the parts of the figure you want to export. (occasionally figures like the catsuit will have hidden hands and feet, and its probably best not exporting them as they do appear in the object). In the export options dialogue which follows, tick the first five options, leaving just the *As morph target only* option unchecked. 5) You can now delete the clothing figure, and re-import the object. In the import dialogue uncheck everything except the option to *Make polygon normals consistent* and the object should appear in exactly the same position that it was in when exported. 6) Clothify the object in Poser. The goal here is to get a perfectly fitting clothing item whilst your character is in the zero position which was set earlier. (Ive just been exploring possibilities, and immediately clothifying using only the one frame, but much better results will be possible if you follow a similar method to this, which animates to the zero position in a later frame). There are lots of good tutorials which explain the workings of the cloth room. In my example here, I used 4 drapes and default settings. 7) After about a minute in the cloth room (though it may take much longer for more complex calculations) my picture on the left became my picture on the right. 8) Its now necessary to export the clothified object again but this time we dont want to weld the body parts, as we intend to use the object in a conforming figure. So only the first four options are ticked when the export dialogue appears again. 9) Now heres the easy bit! As the object has preserved all the internal body part names which were present in the original figure it becomes possible to use one of Miss Petites very own cr2 files to make the object conform. Ive actually edited my own cut-down version as I dont like *my* dresses to have heads and fingers etc. But it matters not for practical purposes. The *Steph3 Petite BLANK.cr2* is less than a megabyte and works great. Make a copy of the cr2 and edit the two references near the top of the file which point to the *blStephaniePetite.obj* so that they refer to the path of your new object instead. I personally also like to keep a universal cr2 which points to e.g. *desktoptest.obj* and lets me keep testing various items. 10) Et Voila!... you should have a perfectly conforming item of clothing to add to Miss Petites wardrobe. However, one last small step is necessary (especially when conforming items such as the catsuit). If a catsuit was conformed now, then youd probably observe a misfit with the legs. To solve this, make sure that Inverse Kinematics is turned off for your clothing figure, and then once again open the Joint Editor window. Select your clothing figure, and Zero the figure in the Joint Editor. Lastly, memorise the figure in Poser and it should (hopefully) work fine!


caulbox ( ) posted Sat, 10 January 2004 at 8:28 AM

file_92648.jpg

Well it works for me anyway! Both are Steph3, with textured finished butterfly on left and Vicki2 catsuit on right. I haven't been trying to create anything special, but merely testing whether they would conform. They've surpassed my expectations and conform just as well as any other conforming figures.


sebastel ( ) posted Sat, 10 January 2004 at 8:55 AM

but that means, poser 5 is required? ... hmmmm ....


Photopium ( ) posted Sat, 10 January 2004 at 8:56 AM

Thank God for you :) This will be absolutely great! -WTB


MadYuri ( ) posted Sat, 10 January 2004 at 9:59 AM

file_92649.jpg

Yep, the Poser 5 Cloth room is pretty slick. I read some tutorials from [Serge Marck](http://www.poserfashion.net/tutorials.htm) and was able to make a whole new catsuit in 30 minutes. :D Now I just have to make this thing a conforming poser figure. Off to read some more turorials. ;]


Photopium ( ) posted Sat, 10 January 2004 at 10:09 AM

Question: Would the use of morph targets in the first step to help get the obj to fit be okay? Or would that screw it up? -WTB


Gareee ( ) posted Sat, 10 January 2004 at 10:10 AM

Madyuri, is that the neftoon gal catsuit, or another one made based on this technique?

Way too many people take way too many things way too seriously.


Photopium ( ) posted Sat, 10 January 2004 at 10:22 AM

Could you please detail step 6 a bit more for us Poser 5 shy folk? Thanks


shadownet ( ) posted Sat, 10 January 2004 at 10:42 AM

Yes, this method works fairly well. I have used it in the past. It can also be used to make body shape morphs, so that clothing can fit irregular shaped figures. Instead of converting the exported mesh into a new outfit - which you can do if you wish to use it only for that body shape, but if you want morphs. Import it back into Poser, open the grouping tool, and click the spawn props. Delete the imported mesh, and you should be left with spawn body parts to use as morph targets. Export these one at a time. I.E. hip, rThigh, lThigh, etc. You can name them whatever you want, and uncheck all boxes when you export. Next load the conforming version of the outfit, select a body part, click on Object on the menubar, select Load Morph target, and find the morph (body part) you exported for that body part.
Give it a name where prompted, and click Okay. Now when you set the dial value to 1 for the morph. Do this for all
body parts. Next zero all the dials in the Dress, including any FBM in the body section. Then set all the morph dials you just imported to 1, click on Figure on the MenuBar and then on Create Full Body Morph. Give it a name where prompted, and click okay. Now Click Edit, Restore Figure (shift+ctrl+F) to reset the default dial settings for the clothing. Now, set the FBM dial in the Body group to 1 for the morph you made, and the clothing should take on the new body shape you gave it. Sounds a bit complicated I know, but it is really fairly easy once you get the steps down.

Great post Caulbox, this should help folks who are desperately trying to get V2 and V3 clothing to work on SP3


dialyn ( ) posted Sat, 10 January 2004 at 10:43 AM

Something happened...my nightgown broke at the hips and in the front. I'm guessing I don't really understand the process very well. Have to try this again when I have more time. Thank you for posting...it's an interesting idea.


DarkestRose ( ) posted Sat, 10 January 2004 at 11:07 AM

Can this be done in PPP? Budget wise, Poser 5 is not an option for me.


shadownet ( ) posted Sat, 10 January 2004 at 11:24 AM

DarkestRose, the way to do this in P4 or PPP is to use the morph dials, trans dials, along with magnets on the outfit to get it to fit the figure - just do not conform it to the figure, since the jp settings will probably be wrong. Also, make sure you zero the base figure first before you start. To do this, turn IK off for SP3, select the body, open the Joint editor, and click zero figure. You also want to set x, y, z tran dials in the hips and feet to 0. Once you have the clothing scaled so that it lines up and fits around the figure like you want. Delete the base figure - not the clothing item. Then export the clothing item as an object, uncheck all boxes. Now take the blank SP3 cr2 as described above, and put the object in the geometry folder where you want it, and point the target path in the Cr2 to call it up when loaded. There are two lines to change in the Cr2, and would look something like:

figureResFile :Runtime:Geometries:nameoffolder:nameof.obj

The body groups should match okay, since V2 or V3 clothing, is grouped the same as SP3. Converting P4 clothing, might require using the grouping tool on the object to resection the body groups. More involved. I would avoid using the Setup Room in PPP, since this seems to do weird things at times.


MadYuri ( ) posted Sat, 10 January 2004 at 11:29 AM

file_92650.jpg

@Gareee: This is an entirely new mesh. I wanted to make a space suit, but then I saw that you have a similar product already. So I'm not sure what will become of this, maybe some sort of SF pizza delivery girl. ;)


DarkestRose ( ) posted Sat, 10 January 2004 at 12:45 PM

file_92651.jpg

Ack! I got nothing. I loaded the V2 figure, then I deselected everything on the Inverse Kenetics, then I zeroed her out with the Joint Editor. Then I loaded the V3 Morphing Cocktail dress, aligned it as I could, then I delected the V2 figure. I exported the dress and an obj file, --only thing I left selected were single frame and the heirarchy as shown in the image- I opened the cr2 file of the dress and substituted the name and location of the new obj file and saved it as another cr2 file. When I loaded the figure, it acted like it was loading a figure, and it said there was a figure, but nothing showed. Caution: Any explainations need to be in simplest tones as I am having a very auburn moment day! :P


Photopium ( ) posted Sat, 10 January 2004 at 12:55 PM

delete the obj's RSR


shadownet ( ) posted Sat, 10 January 2004 at 12:59 PM

First, try importing the object back into Poser. Uncheck all boxes on the import option. This will let you see if the object actually saved correctly.


shadownet ( ) posted Sat, 10 January 2004 at 1:00 PM

No RSR for the object to delete in PPP or P5


caulbox ( ) posted Sat, 10 January 2004 at 1:04 PM

You shouldn't have checked the Universe option - just the dress parts. I think are also further complications with the cocktail dress, as you'll need to deselect also the body handles. Looking at your hierarchy editor, I would guess the skirt material is a body handle. Yes you can employ Morphs first to help tweaking without any problem, but alas it will need the Tailor if you want to use the morphs later (as you are now using a different mesh). Also, I might add that the results corelate somewhat with what you might expect. Draping figures with just a large hip, for example can hardly be expected to conform, but smaller tighter fitting items (loke eg the active wear set) work perfectly. As for further advice on clothifying, I'm very much a novice myself. To be totally honest, I initiated this thread in the hope that it may indeed provoke further avenues of exploration, as there probably are other avenues just waiting to be discovered.


DarkestRose ( ) posted Sat, 10 January 2004 at 1:13 PM

file_92652.jpg

I was able to import it fine, but still no item as a cr2 file showing.


shadownet ( ) posted Sat, 10 January 2004 at 1:19 PM

Okay, my apologize to everyone. I just went back and realized a goofed slightly on my instructions. When you export the object, check the "include existing groups in polygon groups" If you do not, then it removes the body groups. This is why nothing shows up in your Cr2. No groups are listed. Also, using the cr2 for V3 will not work on V2 unless you use a JP conversion pose file on it. There was one in free stuff at one time. Once you get the new V2 version of the dress up. Apply the pose file. Then the jp set up should work on V2.


DarkestRose ( ) posted Sat, 10 January 2004 at 1:25 PM

Thanks :) am looking for the file now.


caulbox ( ) posted Sat, 10 January 2004 at 1:25 PM
  • shadownet * I'm actually half asleep here now and I hadn't digested your comments about morphs. Sounds interesting. * DarkestRose * Have you actually clothified the dress yet, and then once again resaved it with body parts NOT welded (as per step 8). I think (but don't quote me here) its probably only then that you'll be able to view it with the cr2 (as the cr2 is only making references to the individual groupings, and you are using a single grouping for the whole mesh)


DarkestRose ( ) posted Sat, 10 January 2004 at 1:41 PM

Attached Link: http://www.thenetherworks.com/

Easier... go to http://www.thenetherworks.com/ and download the file that allows you to do it without any of that, for V2, V3 and S3 :)


caulbox ( ) posted Sat, 10 January 2004 at 1:42 PM

Apologies also - I see you had aligned the dress. I really do need some sleep right now... so please understand if I disappear for a while....


shadownet ( ) posted Sat, 10 January 2004 at 1:47 PM

DarkestRose, I am not entirely familiar with the set up on the morphing cocktail dress. Caulbox mentioned it uses body handles. If so, than this may give you some problems when applying the pose conform file. I would try it and see if it worked, since generally the pose file will only change the standard jp heirarchy set up. If this were a more standard outfit, you could grab a cr2 for any similar V2 clothing item and use it. To be really fancy about it, you would want to run it through morphmanager first and remove any morph targets. You then could open the cr2 in a text editor and remove any FBM dial info from the Body section. This way you have a clean cr2 to work with. Not necessary, just makes for a lighter package since you are getting rid of stuff you do not need. Once you have the cr2 made up, just point it to call up the object and everything should work okay - er provided all the body groups are there (if not, you need to add in a few lines of text to tell it to load those bits of the object) Is your head swimming yet? LOL! Hang in there, you will get it. :O)


DarkestRose ( ) posted Sat, 10 January 2004 at 1:50 PM

file_92653.jpg

It was fast, it was easy and it was without me having an auburn moment !! The dress did the same on V3 with the bit of gap to the sides, but man looks great!!


shadownet ( ) posted Sat, 10 January 2004 at 2:00 PM

Yes, those conform poses files are very useful. The only thing left is getting the mesh to scaled to fit the figure right. Sometimes almost no scaling is needed, other items may need more. You can do that any of a number of ways. This thread started out on using P5 to scale clothing to fit. That is just one thing that has to be done, you then have to get it to conform right. The pose file handles that most of the time. There are a number of ways as well to get the clothing, once it is conformed right, to fit. Using magnets is one, and converting them into morphs. Or, you can scale it, and export it as an object as was described here. Again, much depends on how you want to go about it, and what you need it for.


Photopium ( ) posted Sat, 10 January 2004 at 2:03 PM

The biggest problem I've encountered so far is dealing with Joint Controlled Morphs :( I'm currently trying to Tailor the JCM's from StephPetite onto a new garment, but Tailor is wacky and makes neighboring morphs were none previously existed in groups. Then you gotta hack the cr2 and add the code to make them cross talk and fix names and on and on...no longer a quick and easy process :(


shadownet ( ) posted Sat, 10 January 2004 at 2:10 PM

Yeah, JCM is a whole nuther ball of wax. I ran into the same problem with body part morphs I made when I tried to use Tailor to transfer them from one item to another. It would make extra morphs, like a rCollar version and a lCollar version and a Chest version of the same morph. What I did was delete the extra ones made in Tailor and then renamed the ones I left back to what they should be before I saved the file in Tailor. I also had some luck doing this with JCM. You still have to add the lines of code, but if I remember right, you can use morphmanager to transfer the parameter info. But you are right, it is a bit complicated and aggrevating at times. I enjoy hacking my cr2, so for me - silly me - it is fun. :O)


Photopium ( ) posted Sat, 10 January 2004 at 2:10 PM

oooh, but works great! Okay, here's what I did: Followed the above steps in P4 but instead of clothing room I used my forthcoming StephPetite Mag set applied to the clothing figure to shape it to Steph. It was quick and easy. Continued steps above then used Tailor to copy the JCM's. After tailor, I had to delete the spill-over morphs that it makes and stick to what was originally there. I renamed them to match figure one exactly. Then I added the valueOpDeltaAdd statements to the new morphs to apply to Zrot as they do in Steph Petite. Now, I have a perfectly conforming bikini top for Step 3! Yay! And Using my MagicMags set for Steph Petite frees me up from needing any further morph targets. Hella Cool, thanks for the tips here folks! -WTB


shadownet ( ) posted Sat, 10 January 2004 at 2:13 PM

Heya, those mags are the way to go. I keep saying that, and saying that. I would be lost in Poser without my magnets. :O)


Photopium ( ) posted Sat, 10 January 2004 at 2:15 PM

check out the product preview forum for the StephPetite MagicMags set that should be on the way any day now :D


shadownet ( ) posted Sat, 10 January 2004 at 2:36 PM

:O)


VI_Knight ( ) posted Sat, 10 January 2004 at 3:41 PM

Wow. this is interesting stuff. I will have to try these out.


sebastel ( ) posted Sat, 10 January 2004 at 3:47 PM

for JP settings, I can recommend FyreSpiryt's method!


estherau ( ) posted Sat, 10 January 2004 at 7:03 PM

This is really showing how dumb I am caulbox, but if I use that method, will I then be able to use my new clothing in poser 4 or has it become poser 5 dynamic clothing? Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Photopium ( ) posted Sat, 10 January 2004 at 10:56 PM

you can use it in poser 4 :)


estherau ( ) posted Sun, 11 January 2004 at 4:01 AM

I so want to try this, but my computer kept shutting down, I think because of the heat, and then I had to go to work. I'm wondering if I'll be able to get my M3 clothes to fit Mr Freak. I hope so. LOve esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


PabloS ( ) posted Sun, 11 January 2004 at 6:53 AM

.


estherau ( ) posted Mon, 12 January 2004 at 10:57 PM

Caulbox, hi, after I played (for the first time) in the cloth room, the butterfly top looked like it was fitting perfectly, so I exported it as an object following your directions, but when I clicked on the new CR2 the top came in not fitting even after I hit conform. I'm sure I'm doing something silly. I'm new to poser 5 but not to 4. Can you help me please as this seems like a really easy nice way to do it. YOu can email me if you like on esther@titaninternet.com.au Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Photopium ( ) posted Mon, 12 January 2004 at 11:58 PM

import V3 OBJ from Geometries with no boxes checked. Load sPetite obj from Geometries as a morph target. Turn the morph on. With grouping tool, spawn props. Export spawned props as morph targets, don't bother with hands and fingers, eyes, head. Load a V3Blank Figure and then apply each morph target. Create a full body morph. Save the new cr2. Open it in Tailor and an item of clothing you want to convert. Choose the full body morph you created. Create the morphs. Save the dress. Back in Poser, apply the new dress with the S3 morphs, conform it, then export it as an obj. Check the first five boxes. Export only the body parts, and not "Body" or "Figure 2" or "Universe" clear out everything and re-import the obj with only "make polygon normals consistant" checked. Use grouping tool to restore groups that are still there, but are now called "lbuttock:2" A. Create new group "lButtock" and /include group/ "lButtock:2" B. Repeat for each group in article of clothing. D. Re-export obj but only first four boxes checked. C. This step seems to only matter in Poser 4 and can be skipped in Poser 5. I don't know why. Use a StephPetiteBlank.cr2 and change the geom references to where you've stored the new Obj. Change line under "Figure" which reads "Conforming 0" to conforming 1 Now the tricky part, you need to get rid of the jcms and re-add them with ones that work. Delete them. Save the cr2. In Tailor, load stephpetiteblank as the base and the new cr2. Choose all the Jcm morphs that apply to the parts of the clothing. It's quick. When it's done, remove the extra morphs that Tailor creates that do not apply to the body part it is under. Rename all created morphs to remove the _xxxxx addition. Save Now the really tricky part. They're no good unless you re-add the code to make them respond to the movement. You can do this by loading the cr2 into cr2 editor and loading once again a StephPetiteBlank.cr2 For each body part with a jcm or two, you will see in "Channels" where the following types of code can be found ValueOpDeltaAdd Figure 1 lThigh (for example) Xrot DeltaAddDelta 0.100000 (Or something) Copy them all over to the dress cr2 exactly as they are one by one. You will get fast at doing this in a short time. One more thing...SetLimit 1 (or something similar) should be changed to 4...you'll see this if you examine how it's done in the Blank Cr2. There are better shortcuts here, but too hard to explain. When you get good at cR2 manipulation the light-bulb will go off for you too and you'll be converting clothes in no time at all. This method bypasses the frustrating need to d around with scaleing and tranning to make it sort-of fit S3. Instead, it will be a bloody perfect fit. -WTB


estherau ( ) posted Tue, 13 January 2004 at 7:17 AM

I've got a mac so I don't have tailor. Okay, when I first bring click on my new CR2 it now fits perfectly, but displaces when I conform it. I think this is because my S petite is morphed and the CR2 I used was for the S petite blank maybe? But when I created the altered top it did fit my morphed S3 until I used the CR2. Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


aliinct ( ) posted Tue, 03 February 2004 at 9:56 PM

I read through this whole thread and it looks like people have come up with some very good ideas. Just one question and I appoogize if I missed it in the thread, but after skimming through countles threads at 11 at night my eyes and mind are kinda tired. I can see how these methods will allow you to conform clothing made for one fgure to another base figure but will it accept and use the injection morphs for all of the version 3 characters? Thanks Alex


Photopium ( ) posted Tue, 03 February 2004 at 11:02 PM

Nope. You gotta tailor them back in. -WTB


aliinct ( ) posted Tue, 03 February 2004 at 11:03 PM

OK Thats what I thought. Thanks :-)


unzipped ( ) posted Fri, 22 April 2005 at 7:32 PM

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