Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Yes, this method works fairly well. I have used it in the past. It can also be used to make body shape morphs, so that clothing can fit irregular shaped figures. Instead of converting the exported mesh into a new outfit - which you can do if you wish to use it only for that body shape, but if you want morphs. Import it back into Poser, open the grouping tool, and click the spawn props. Delete the imported mesh, and you should be left with spawn body parts to use as morph targets. Export these one at a time. I.E. hip, rThigh, lThigh, etc. You can name them whatever you want, and uncheck all boxes when you export. Next load the conforming version of the outfit, select a body part, click on Object on the menubar, select Load Morph target, and find the morph (body part) you exported for that body part.
Give it a name where prompted, and click Okay. Now when you set the dial value to 1 for the morph. Do this for all
body parts. Next zero all the dials in the Dress, including any FBM in the body section. Then set all the morph dials you just imported to 1, click on Figure on the MenuBar and then on Create Full Body Morph. Give it a name where prompted, and click okay. Now Click Edit, Restore Figure (shift+ctrl+F) to reset the default dial settings for the clothing. Now, set the FBM dial in the Body group to 1 for the morph you made, and the clothing should take on the new body shape you gave it. Sounds a bit complicated I know, but it is really fairly easy once you get the steps down.
Great post Caulbox, this should help folks who are desperately trying to get V2 and V3 clothing to work on SP3
DarkestRose, the way to do this in P4 or PPP is to use the morph dials, trans dials, along with magnets on the outfit to get it to fit the figure - just do not conform it to the figure, since the jp settings will probably be wrong. Also, make sure you zero the base figure first before you start. To do this, turn IK off for SP3, select the body, open the Joint editor, and click zero figure. You also want to set x, y, z tran dials in the hips and feet to 0. Once you have the clothing scaled so that it lines up and fits around the figure like you want. Delete the base figure - not the clothing item. Then export the clothing item as an object, uncheck all boxes. Now take the blank SP3 cr2 as described above, and put the object in the geometry folder where you want it, and point the target path in the Cr2 to call it up when loaded. There are two lines to change in the Cr2, and would look something like:
figureResFile :Runtime:Geometries:nameoffolder:nameof.obj
The body groups should match okay, since V2 or V3 clothing, is grouped the same as SP3. Converting P4 clothing, might require using the grouping tool on the object to resection the body groups. More involved. I would avoid using the Setup Room in PPP, since this seems to do weird things at times.
You shouldn't have checked the Universe option - just the dress parts. I think are also further complications with the cocktail dress, as you'll need to deselect also the body handles. Looking at your hierarchy editor, I would guess the skirt material is a body handle. Yes you can employ Morphs first to help tweaking without any problem, but alas it will need the Tailor if you want to use the morphs later (as you are now using a different mesh). Also, I might add that the results corelate somewhat with what you might expect. Draping figures with just a large hip, for example can hardly be expected to conform, but smaller tighter fitting items (loke eg the active wear set) work perfectly. As for further advice on clothifying, I'm very much a novice myself. To be totally honest, I initiated this thread in the hope that it may indeed provoke further avenues of exploration, as there probably are other avenues just waiting to be discovered.
Okay, my apologize to everyone. I just went back and realized a goofed slightly on my instructions. When you export the object, check the "include existing groups in polygon groups" If you do not, then it removes the body groups. This is why nothing shows up in your Cr2. No groups are listed. Also, using the cr2 for V3 will not work on V2 unless you use a JP conversion pose file on it. There was one in free stuff at one time. Once you get the new V2 version of the dress up. Apply the pose file. Then the jp set up should work on V2.
Attached Link: http://www.thenetherworks.com/
Easier... go to http://www.thenetherworks.com/ and download the file that allows you to do it without any of that, for V2, V3 and S3 :)DarkestRose, I am not entirely familiar with the set up on the morphing cocktail dress. Caulbox mentioned it uses body handles. If so, than this may give you some problems when applying the pose conform file. I would try it and see if it worked, since generally the pose file will only change the standard jp heirarchy set up. If this were a more standard outfit, you could grab a cr2 for any similar V2 clothing item and use it. To be really fancy about it, you would want to run it through morphmanager first and remove any morph targets. You then could open the cr2 in a text editor and remove any FBM dial info from the Body section. This way you have a clean cr2 to work with. Not necessary, just makes for a lighter package since you are getting rid of stuff you do not need. Once you have the cr2 made up, just point it to call up the object and everything should work okay - er provided all the body groups are there (if not, you need to add in a few lines of text to tell it to load those bits of the object) Is your head swimming yet? LOL! Hang in there, you will get it. :O)
Yes, those conform poses files are very useful. The only thing left is getting the mesh to scaled to fit the figure right. Sometimes almost no scaling is needed, other items may need more. You can do that any of a number of ways. This thread started out on using P5 to scale clothing to fit. That is just one thing that has to be done, you then have to get it to conform right. The pose file handles that most of the time. There are a number of ways as well to get the clothing, once it is conformed right, to fit. Using magnets is one, and converting them into morphs. Or, you can scale it, and export it as an object as was described here. Again, much depends on how you want to go about it, and what you need it for.
The biggest problem I've encountered so far is dealing with Joint Controlled Morphs :( I'm currently trying to Tailor the JCM's from StephPetite onto a new garment, but Tailor is wacky and makes neighboring morphs were none previously existed in groups. Then you gotta hack the cr2 and add the code to make them cross talk and fix names and on and on...no longer a quick and easy process :(
Yeah, JCM is a whole nuther ball of wax. I ran into the same problem with body part morphs I made when I tried to use Tailor to transfer them from one item to another. It would make extra morphs, like a rCollar version and a lCollar version and a Chest version of the same morph. What I did was delete the extra ones made in Tailor and then renamed the ones I left back to what they should be before I saved the file in Tailor. I also had some luck doing this with JCM. You still have to add the lines of code, but if I remember right, you can use morphmanager to transfer the parameter info. But you are right, it is a bit complicated and aggrevating at times. I enjoy hacking my cr2, so for me - silly me - it is fun. :O)
oooh, but works great! Okay, here's what I did: Followed the above steps in P4 but instead of clothing room I used my forthcoming StephPetite Mag set applied to the clothing figure to shape it to Steph. It was quick and easy. Continued steps above then used Tailor to copy the JCM's. After tailor, I had to delete the spill-over morphs that it makes and stick to what was originally there. I renamed them to match figure one exactly. Then I added the valueOpDeltaAdd statements to the new morphs to apply to Zrot as they do in Steph Petite. Now, I have a perfectly conforming bikini top for Step 3! Yay! And Using my MagicMags set for Steph Petite frees me up from needing any further morph targets. Hella Cool, thanks for the tips here folks! -WTB
This is really showing how dumb I am caulbox, but if I use that method, will I then be able to use my new clothing in poser 4 or has it become poser 5 dynamic clothing? Love esther
I aim to update it about once a month. Oh, and it's free!
I so want to try this, but my computer kept shutting down, I think because of the heat, and then I had to go to work. I'm wondering if I'll be able to get my M3 clothes to fit Mr Freak. I hope so. LOve esther
I aim to update it about once a month. Oh, and it's free!
Caulbox, hi, after I played (for the first time) in the cloth room, the butterfly top looked like it was fitting perfectly, so I exported it as an object following your directions, but when I clicked on the new CR2 the top came in not fitting even after I hit conform. I'm sure I'm doing something silly. I'm new to poser 5 but not to 4. Can you help me please as this seems like a really easy nice way to do it. YOu can email me if you like on esther@titaninternet.com.au Love esther
I aim to update it about once a month. Oh, and it's free!
import V3 OBJ from Geometries with no boxes checked. Load sPetite obj from Geometries as a morph target. Turn the morph on. With grouping tool, spawn props. Export spawned props as morph targets, don't bother with hands and fingers, eyes, head. Load a V3Blank Figure and then apply each morph target. Create a full body morph. Save the new cr2. Open it in Tailor and an item of clothing you want to convert. Choose the full body morph you created. Create the morphs. Save the dress. Back in Poser, apply the new dress with the S3 morphs, conform it, then export it as an obj. Check the first five boxes. Export only the body parts, and not "Body" or "Figure 2" or "Universe" clear out everything and re-import the obj with only "make polygon normals consistant" checked. Use grouping tool to restore groups that are still there, but are now called "lbuttock:2" A. Create new group "lButtock" and /include group/ "lButtock:2" B. Repeat for each group in article of clothing. D. Re-export obj but only first four boxes checked. C. This step seems to only matter in Poser 4 and can be skipped in Poser 5. I don't know why. Use a StephPetiteBlank.cr2 and change the geom references to where you've stored the new Obj. Change line under "Figure" which reads "Conforming 0" to conforming 1 Now the tricky part, you need to get rid of the jcms and re-add them with ones that work. Delete them. Save the cr2. In Tailor, load stephpetiteblank as the base and the new cr2. Choose all the Jcm morphs that apply to the parts of the clothing. It's quick. When it's done, remove the extra morphs that Tailor creates that do not apply to the body part it is under. Rename all created morphs to remove the _xxxxx addition. Save Now the really tricky part. They're no good unless you re-add the code to make them respond to the movement. You can do this by loading the cr2 into cr2 editor and loading once again a StephPetiteBlank.cr2 For each body part with a jcm or two, you will see in "Channels" where the following types of code can be found ValueOpDeltaAdd Figure 1 lThigh (for example) Xrot DeltaAddDelta 0.100000 (Or something) Copy them all over to the dress cr2 exactly as they are one by one. You will get fast at doing this in a short time. One more thing...SetLimit 1 (or something similar) should be changed to 4...you'll see this if you examine how it's done in the Blank Cr2. There are better shortcuts here, but too hard to explain. When you get good at cR2 manipulation the light-bulb will go off for you too and you'll be converting clothes in no time at all. This method bypasses the frustrating need to d around with scaleing and tranning to make it sort-of fit S3. Instead, it will be a bloody perfect fit. -WTB
I've got a mac so I don't have tailor. Okay, when I first bring click on my new CR2 it now fits perfectly, but displaces when I conform it. I think this is because my S petite is morphed and the CR2 I used was for the S petite blank maybe? But when I created the altered top it did fit my morphed S3 until I used the CR2. Love esther
I aim to update it about once a month. Oh, and it's free!
I read through this whole thread and it looks like people have come up with some very good ideas. Just one question and I appoogize if I missed it in the thread, but after skimming through countles threads at 11 at night my eyes and mind are kinda tired. I can see how these methods will allow you to conform clothing made for one fgure to another base figure but will it accept and use the injection morphs for all of the version 3 characters? Thanks Alex
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.