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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 02 6:48 pm)



Subject: -- Every-Body-Must-Get-TOONED --(B.Dylan)


Veritas777 ( ) posted Sat, 10 January 2004 at 7:25 AM · edited Thu, 21 November 2024 at 12:30 AM

file_92623.jpg

Using Stewer's new Toon Shader for DAZ Studio turns the DAZ Dragon into a beautiful work of Illustration Art.

I was so happy about the spot render that I forgot to fix the Dragon's tongue, which protrudes through his head. I'm now re-rendering him at 4000x4000 and will definately be "using" this image (heh-heh).


Veritas777 ( ) posted Sat, 10 January 2004 at 7:32 AM

Content Advisory! This message contains nudity, violence

file_92624.jpg

Anime Doll gets TOONED! This shader is a great tooner to use because it allows textures to come through (if you want to use them) and also doesn't interfere with transparency maps. It's a "single fast render"- no further Post Processing required.

When the DAZ Studio Animation Module gets activated this will be HOT for doing animations! I can take these right into StageTools and SWISH for immediate Flash Animations with titles, effects, etc.!


Veritas777 ( ) posted Sat, 10 January 2004 at 7:38 AM

file_92625.jpg

Poser Nostalgia character BRAINSTEM gets TOONED in DAZ Studio 2004 with his new DAZ Droid buddy. This shader is EXCELLENT for metal surfaces!

Playing with Diffusion, Specularity and light directions in OpenGL allow you to see how its going to look first. Then maybe a spot render on a certain area to check the effect- then RENDER.


Veritas777 ( ) posted Sat, 10 January 2004 at 7:44 AM

file_92626.jpg

MilCat gets TOONED along with Toon Kitten and Bill The Cat.

Bill and Toon Kitten are Toon NATURALS! Both render like REAL animation cartoon characters- this will be great for doing animations! MilCat with a texture takes on more of an Illustration-Look, while the cyclorama doesn't change very much because of the way the Toon Shader evaluates lines and surfaces.


Veritas777 ( ) posted Sat, 10 January 2004 at 7:51 AM

file_92627.jpg

Dramatic ART POSTER EFFECTS can be had with this Toon Shader.

BTW- I have both Stewer's Toon Shader and Mazak's free shader- offered in this forum for about 15 minutes (heh- you had to be FAST!) and they are indentical. Buying this one from the REN Store for $5 is still a REAL DEAL!

I will be re-paying Stewer's and Mazak's countrymen when I buy my new BMW made from using this Tooner!


Veritas777 ( ) posted Sat, 10 January 2004 at 7:57 AM

file_92628.jpg

Illustration effects with Vicky 2 and Bloodsong's Heavy Horse using Alla's great new maps. I can take that horse (and I will) right into Photoshop and Painter and apply further filtering and Post-Processing effects for what will result in something even MORE Beautiful!


Veritas777 ( ) posted Sat, 10 January 2004 at 8:16 AM

file_92629.jpg

Dystopia takes on a real SCI-FI ILLUSTRATION look using this new Toon Shader by Stewer. Lighting and tweaking in the DAZ Studio Surfaces Editor can reveal all kinds of effects using OpenGL. OpenGL doesn't preview the shader effects themselves however since this is still a RENDERING effect done by the shader.

Since in this ALPHA version of DAZ Studio (which has only very basic features implimented at this point prior to Beta)
there is no provision yet for Third-Party shaders, etc. So to use it you must disable the DS shader and replace it with Stewer's. It's extremely simple and his readme tells you how to do it. Personally what I did was this:

Made a directory in my Daz Studio Shaders folder called Stewer and placed it in there. Then I just place a "#" in front of the dzdefault.sdl (as #dzdefault.sdl) and then copy his into the shaders folder. When finished TOONING, just delete his "dzdefault.sdl" and remove the "#" from the original DAZ dzdefault.sdl. This way you can easily switch back and forth between them as needed.

Toon Shaders and other effects will likely be activated either by Python, or perhaps in the Surfaces Menu of DAZ Studio by Version 1, I would think. In the meantime, this new shader provides for me another reason why I am really excited about using the great render effects in DAZ Studio!


TrekkieGrrrl ( ) posted Sat, 10 January 2004 at 8:49 AM

It's nice Veritas. And I have been playing around a little with it too. But it really isn't POSER, so some may be confused ;o) But it's great, isn't it? :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Jackson ( ) posted Sat, 10 January 2004 at 1:49 PM

Wow, beautiful stuff!


Veritas777 ( ) posted Sat, 10 January 2004 at 5:11 PM

Since I don't do this as a hobby, I've already lined up a deal that will get me about $2000 (minimum) for the dragon image. Nice investment for $5, heh?


Philywebrider ( ) posted Sat, 10 January 2004 at 9:00 PM

I tried to locate Stewer's Toon Shader, but no luck. Does somebody have a link...please? I can use "shader with D/S alpa version? What I see here looks Fantastic.


Veritas777 ( ) posted Sat, 10 January 2004 at 10:27 PM

Attached Link: http://market.renderosity.com/softgood.ez?ViewSoftgood=25584

For 5 Bucks, you can't go wrong. I've already made my money back about 400 times (heh!) DAZ Studio is WAY BETTER than most people here yet know or can understand, I guess. First off- people need to FORGET ABOUT POSER and just look at Daz Studio as a 3D model access and rendering software. It's aleady REALLY GREAT for this, even in Alpha. I have brought in HUGE Models and scenes and they render wonderfully. Toon shaders and inkers can run $100-400 in higher end software. Stewer's Toon Shader is only a BASIC 101 toon shader, but far better stuff is certainly in the works- so it will only get better! Meantime- this one works.


DefaultGuy ( ) posted Sun, 11 January 2004 at 2:46 AM

Attached Link: http://brian.curiouslabs.com

file_92631.jpg

Here's my first render using Stefan's toon shader. Very cool. One thing I noticed with the scene when I imported the P4 scene into Alpha DS is that something changed the position of the figure's feet. I mentioned this to Nostfiratu and he said that is something with the weight maps, DAZ is working on. -DefaultGuy


xantor ( ) posted Mon, 12 January 2004 at 7:31 AM

These are excellent! I can`t wait for the beta version. Could someone maybe show some more rendered examples like reflections and atmospheric effects etc just to show us non-platinum club members what daz studio can do?


rbtwhiz ( ) posted Mon, 12 January 2004 at 11:38 AM

Brian, in the ReadMe, under "Known Issues", in the "Imported Poser Content" section, it states "Inverse Kinematics (IK) not supported." Turn off IK for the figure before saving. Poser will convert rotation values to their approximate non-IK equivelent. D|S parses the rotation values on import.

-Rob


DefaultGuy ( ) posted Mon, 12 January 2004 at 4:21 PM

Thanks Rob, In all the excitement, I glanced over the read me. That'll learn me! -Brian


DarkSkills ( ) posted Wed, 14 January 2004 at 11:12 PM

Hmmm....I have to check into this:)

Stay Focused.


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