Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
oh,, and I want to know how you do that famous hitchcock ..or was it speilberg .. where the camera zooms in on the face but at the same time opens its field of vision or somehting and the background like moves in at you... :) thatd look good as an animation... thank you that will suffice.. lol Barrie
LOL Deecey...for example..I want to texture a piano...how do I pull just the keys out????? I don't get how to separate the parts......Another words I'm UV stupid :))..Once I get to into the paint program(if I can ever get there LOL)..I know what to do..but I don't know how to break an item into parts.. A better example...an item from 3dcafe that need textures??? I'm like WTF??? LOL
Now we're on the right track ... so which 3rd party programs can you think of? I already have and use: - Max 4.2 (not the current version, but I'm sure more recent ones are backward compatible or similar). - LightWave (what I replaced Max with ;-). Currently 7.5 and anxiously waiting for the upgrade). - Deep Paint 3D - Deep UV - UV Mapper Pro (and freebie version) - Painter 8 - Photoshop 7 - Auto Group Editor - The Tailor
Oh NOOOOOOOOOOOOooooooooooooooooooo.................... Help me ...... I'm meltingggggggggg........... ;=[ I'm just teasin' ya. No worries mate. <------ as they say "down under" cheers, dr geep ;=] P.S. Do one on the Tailor ... I allus did want to know to make tails fer me aminals. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
numanoid -- you are welcome to do that one. LOL I'm lazy and use a CR2 editor. Also ... when you talk about importing formats, do you mean how to get things into and out of Poser and keeping everything the same? If so, that might be dependent on the 3D app that you are importing from and to ... but if I have a better idea of what you're looking for, I can try to figure out something a little more "generic" that will get you where you want to go. barrie .. that's even a tough thing to decide, as sometimes there are "not free" programs that do something much better. For example, even though UV Mapper "classic" (the free version) is a dynamite program, UV Mapper Pro has a LOT more muscle. Though I will do tutorials that should work for both versions. 8-) kayjay - anything specific in the programs you mentioned?
'oh,, and I want to know how you do that famous hitchcock ..or was it speilberg .. where the camera zooms in on the face but at the same time opens its field of vision or somehting and the background like moves in at you' barrie, Try this. Frame a figure's face. Start off at a focal length of say 300mm and gradually widen it out to about 50mm. Simultaneously, (this gets tricky), move the camera towards the face, while keeping the framing exactly the same. That's how it's done, but you may need to experiment quite a bit. Also, try the same thing in reverse, starting at 50 and going to 300 while moving the camera away from the face. These figures are arbitary. You'll need to find the focal length that works best for the situation, but anyway it's just done by combining zoom and movement. mac
Hmm..if I can get around the block I have with UVMapping..;) of course, I could post something there..;) Right now, I'm wondering about transferring Poser characters to Bryce, and not losing the textures..;) if you know the program..
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
What do I want to learn? How to not waste my time reading all the posts, exploring new ideas and looking for new freebies, and how to focus on actually using poser to create more images! Seems the more I learn, the more I want to learn, and the more I want to learn, the less time I have to actually have FUN with poser... Ah, if I had a split personality, at least ONE of use could be having fun playing! ;)
Way too many people take way too many things way too seriously.
Deep Paint 3d - I think a step by step on one of the Millennium Unimesh figurs would be a tremendous benefit to the community. The Tailor - a step by step on using the tailor would be very helpful as well. I open it... I try to use it... and I get squat. I agree with others - once I am able to successfully do something once, I'm good to go. But, sometimes getting to that 'once' through trial and error gets so frustrating that I simply give up.
Oh some UVMapper tutorial would be very nice. I have Pro so of course I'd prefer that, but otoh, UVMapper Classic is free so everybody could potentially have that one. I'd like to know for instance how to rotate UVMapping. Right now I'm doing it be Trial-and-Error-and-Error-and-Error....
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
These are great responses! I can see that I have my work cut out for me ... but I'll try my best to accomodate some of them ... it may take months to do all of them ;-) >> What do I want to learn? How to not waste my time reading all the posts, exploring new ideas and looking for new freebies, and how to focus on actually using poser to create more images! Ditto on that one!! >> Please, an idiot's guide to the Material room LOL!!! You know, sometimes I think that material room would be a book in itself ... it's deep, really deep. But I'll see if I can work at it in bits. >> Deep Paint 3d - I think a step by step on one of the Millennium Unimesh figurs would be a tremendous benefit to the community. I know that Cath at Mec4D started something along that line with her animated tutorials ... have you checked those out yet? (Which brings up a question ... do you like the animated format?) >> The Tailor - a step by step on using the tailor would be very helpful as well. I open it... I try to use it... and I get squat. Here's a quick tip on that ... try this ... Pick (or create) a CR2 that has full body morphs. It doesn't matter if they are set to 0 or 1, it works either way. Load the character and the clothing in the Tailor, and then select the Full Body Morph that you want to fit to. (The Tailor recommends that you do one FBM at a time ... it gets nasty otherwise ;-). Then generate the morphs in the clothing. When The Tailor prompts you for a name, it might help to name the morph slightly different than the FBM, so that you prevent crosstalk (unless you actually want the crosstalk in there). For example, if you want V3's Voluptuous FBM, name the clothing morph Voluptuous1. Hope that helps somewhat! >> You could just tell them how to actually use the set up room without going into too much detail about fixing joints and so on. I will admit, joints are not my strongest point. I need to read the good Dr's tutorial again. However, I can do a quick tutorial on conforming a figure in the setup room. That feature is very cool. 8-) >> I'd like to know for instance how to rotate UVMapping. Right now I'm doing it be Trial-and-Error-and-Error-and-Error.... Yeah, it's not always the same, because the style of the clothing makes a difference. It is a lot of trial and error, and it would be nice to do it visually. >> What I really need to learn... is how to forgive and forget... and how to be at peace with what I have and where I am in life. Heh ... that's a tough one. But you know what, I think it comes with age. 8-)
Seems the more I learn, the more I want to learn, and the more I want to learn, the less time I have to actually have FUN with poser...
I have the same problem!
What I really need to learn... is how to forgive and forget... and how to be at peace with what I have and where I am in life.
Ditto!
Deep Paint 3D and UV Mapper would be good. Also how about Hair Painting for Dummies. I have read I don't know how may tutorial on hair, and I still get a big blob of nothing when I try to do it. I bought the Heavenly Hair brushes (both sets) hoping that would make it easier, and I still come up with nothing. Of course I have no background in art, and can't draw a straight line with a ruler, so that doesn't help either. Don't think a tutorial would help with that though =(
I can see how this can become very expensive....it's addictive. I don't plan on making a career out of this, so hopefully I will be able to control my costs somewhat. My first love has always been my food, and that is where all the money goes. I just started playing around with Poser a couple of months ago, and I am hooked. I just want to be able to make something that is worth looking at, and that I can be proud of. The reason I wanted to start doing this as a hobby is two-fold: 1) I needed a hobby, and 2)I am hoping that if I can learn about all of this and actually be creative with it, it may help me be more creative in the kitchen with recipies and plate presentations. It may also help with doing ice carvings if I can develope a little bit of artistic talent. But you are right...if you are doing something you love, the money is well spent, and I think what I have spent on Poser and accessories to go with with it is money well spent...especially if it will help me become better at other things as well. --------------------------------- Is it nap time yet?
Cim (hope you don't mind the abbreviation) ... there are a couple of ways to approach that. The first is with Magnets, which are built into Poser, but can be time consuming. The second is with "The Tailor" which has been mentioned previously ... did you have a particular method or tool in mind, or are you looking for the easiest for a beginner?
i like geep's work for sure.. but he has his own specialty/ expertise field.. but we know that in poser (escpecially 4th one), if you are all alone, you really need guidance in very various and specialised yet distinct aspects, methods and skills... aside from what doc geep is teaching me, what i really miss/lack is basics in postworking. or even render :( i see that in most japanese based websites, they seems to have a unspoken policy to display mostly non postworked, poser renders ou of the software, and theirs are quite impressive; i wish my base raw render could be hald good. also i realyl need what/how could be done to improve a base render though the use of a paitn software. My problem is i use a free but unknown/alien software for that, i become slowly accustomed, but i still miss/lack the basics regarfding concepts of paint softwares (masks, levels adjustement) and terminology. btw where could i wite to ask if a new communauty/sectin of renderosity could be opened ? (mean for a yet unlisted art software) ?.
what i really miss/lack is basics in postworking. or even render :( Postworking is a very broad term ... can you be more specific in what you are trying to achieve in postwork? As for rendering ... the textures, lighting, and camera all work in concert to achieve the final render. But, I honestly have to say, that of the three, it's the lighting that truly makes the difference in a render. Good lighting really sets the mood of a piece. And bad lighting can make even the BEST textures and models look dull and lifeless. Hone up the lighting skills and you come a long way toward getting the types of renders you desire! There were some lighting tutorials in the old tutorial section, but they seem to have disappeared. Perhaps someone can recommend some. Another way to learn lighting is to download some of the free light sets at RuntimeDNA, and study how they are done. Traveler is a lighting guru (amongst other guru roles he plays. ;-)) >> btw where could i wite to ask if a new communauty/sectin of renderosity could be opened ? (mean for a yet unlisted art software) ?. Probably the Community Center (the first forum listed on the forums page, right at the top) ... I think it's made for stuff like that. 8-)
Any type tutorial on most all subjects is welcomed by me. I have been at Poser for quite awhile, don't get a lot of time to experiment with it and am a tutorial addict. Currently I am about '3-Toots' behind on Dr. Geep's stuff and need to catch up there also. Just one request...please don't forget those of us still using Poser 4. Although some things are the same in P4 & P5, many techniques aren't backwards compatible. Oh, before I lose sight of your original message: I cast one vote for PDF format, everything in one neat package.
8-) I actually prefer PDFs as well ... I can see that I have my work cut out for me. As I begin to cut away at these requests (it may take a couple of weeks for me to work out a consistent format, etc), and then I will try to tackle things in a somewhat logical order. 8-) Thanks all for your input and I'll try to help out as much as I can.
Attached Link: http://www.artymotion.com
Hi folks ... I might not be around these parts too much any more ... the mood here has been tense for quite a while. But I dropped in on this thread to let you all know that I will keep my promise of getting some tutorials done. I'm in the process of (finally) getting my web site started (bear with me! LOL), and I'll post my tutorials there. You can also find me on the DAZ forums as well - same user name (Deecey). See you 'round the bend!This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've been wanting to do more for the community for a long time ... and being a starving disabled artist, I can't afford to pay the bandwidth costs to provide free stuff (as much as I would really like to) ... However, one thing that I CAN do is write tutorials. I already submitted one for UV Mapper and multiple texture maps, but would like to do others. With the good Dr. Geep pouring out his excellent Poser tutorials, I don't want to duplicate his efforts or cause conflict with other projects he may want to work on. However, there must be other things that the folks in the Poser kingdom want to learn ... Poser 5 specific stuff? Use of 3rd party programs like UV Mapper, or Deep UV, or Deep Paint? So .. any requests or suggestions? Would you prefer them in PDF, HTML, or either?