Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Geep that is alot of info. I thhink you scared them. :) It is great though. alot to read but it is all here.
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Magnets are really great; the more I learn, the more I use them. But can you tell me this: why is it, that sometimes when I pick a relatively small item (say, a prop) and add a magnet, I get a HUGE magnet that totally blocks out everything. You would think the default magnet size might be connected to the size of the element.
aargh magnets, weapons of war.. when i see what some people can achieve only with magnets, i am impressed.. to me it is one of the most important class (not that the others are not interesting), and again i am late.. (damn 56k) sure i will have questions once i swallow all the pages, because i had been struggling with magnets the past three days so far. BTW, out of topic, but is there any way to subdivide or multiply the number of polygons of a primitive prop of poser ? I ask this bercause when you use magnets to make some deforms, it is better to have more polygons to distort on same plane / surface...
hmm i had a problem this morning i was shaping a prop, i morphed it with a magnet then i had to morph differently a part of the wole prop area/polygons affected first magent, and i used the grouping tool; i then made a magnet which zone affected only the new group, then it ceased to be affected by the first magnet ! how can i morph a whole portion of something which small part of it is already a group affected by anotehr magnet, and cumulat the effect on the whole ? means the magnet intended to affect a whole area will, and on top of that a magnet affecting only a grouped part of it will too, but keeping old magnet influence) ? again : for better magnet morphings, how can i set the polygon number/density/subdivision of a primitive poser prop ?
sorry abotu treposting twice the subdivision question... i guess for plane/flat survaces, i could take many small box props and join them as a single objectr... do you know of any software that can subdivise like that, though ? other question: not much to do abotu magnet ( or it does) when you save a prop with morphs on it , and morph it further with a magnet, wen you save it as an obj it looses its morph, right ? but if you save the magnet as a MT, then inject it on the prop and save back the whol prop as a prop, it wil retain all the other morphs PLUS the magnet one, right ?
"again : for better magnet morphings, how can i set the polygon number/density/subdivision of a primitive poser prop ?" again: You can not subdivide polygons in Poser but ... You can make props with more polygons. See the following excerpts. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
thanx to you to take time to look over an annoying student like me :) such things wont work for a sphere hough :) i have toi try something else in that case btw ddi you make any "modelling out of simple props" tutorals and what is the numer of it if you posted it ? i have questions about items made out of props, regarding toon mode... in fact, it is off topic, but regarding light, polygons and such, things seem to have different and much stricter rules under toon mode, really a thing on its own...
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Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019