Fri, Jan 10, 3:33 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: +++ DG#009 +++ Poser's Magnets +++ REPOST +++ Page 0 ...


  • 1
  • 2
geep ( ) posted Tue, 03 February 2004 at 12:15 AM · edited Fri, 10 January 2025 at 3:33 AM

file_96722.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:16 AM

file_96723.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:17 AM

file_96724.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:18 AM

file_96725.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:20 AM

file_96726.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:21 AM

file_96727.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:22 AM

file_96728.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:23 AM

file_96729.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:24 AM

file_96730.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:27 AM

file_96731.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:27 AM

file_96732.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:29 AM

file_96733.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:30 AM

file_96734.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:31 AM

file_96735.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:35 AM

file_96736.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:35 AM

file_96737.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:39 AM

FYI- The following pages were added to the original tutorial to answer some questions that were asked.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:40 AM

file_96738.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:41 AM

file_96739.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:42 AM

file_96740.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:44 AM

file_96741.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 12:45 AM

file_96742.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



PheonixRising ( ) posted Tue, 03 February 2004 at 1:33 AM

Geep that is alot of info. I thhink you scared them. :) It is great though. alot to read but it is all here.

-Anton, creator of ApolloMaximus: 32,000+ downloads since 3-13-07
"Conviction without truth is denial; Denial in the face of truth is concealment."



NEW The Poser FaceInterMixer


numanoid ( ) posted Tue, 03 February 2004 at 1:48 AM

Mmm, still demoralized but feeling less mystified.


DarkMatter_ ( ) posted Tue, 03 February 2004 at 2:43 AM

really like this Guy!, Hey Dr Geep when you go book let me know, Ill purchase Dr Geeps instructions to poser 5. Speaking of 5, Dr GTeep can you demystify the poser 5 materials rom and the clothe room for us?


numanoid ( ) posted Tue, 03 February 2004 at 2:52 AM

Demystify - To turn down the volumetric atmosphere setting in the Poser 5 material room. See, less mist now.


TygerCub ( ) posted Tue, 03 February 2004 at 4:44 AM

.


TygerCub ( ) posted Tue, 03 February 2004 at 4:46 AM

.


LovePyrs ( ) posted Tue, 03 February 2004 at 8:00 AM

Ooooooh, magnet tutorial!!!! I have NEEDED this tutorial for a long time, Doc. =) Thank you! huge hugs goes to read the tutorial


Jay7347 ( ) posted Tue, 03 February 2004 at 8:38 AM

Ok, this is from a memory of 40 years ago... "The country that controls magnitism will control the world."-Dick Tracy Thanks Doc...this one's perfect for the gaps upstairs. Gets windy up there sometimes! -jay


Bobasaur ( ) posted Tue, 03 February 2004 at 9:23 AM

I'm attracted.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Nightwind ( ) posted Tue, 03 February 2004 at 9:57 AM

Thanks, I think I can finally get a handle this with your help.:) Certainly make magnets more attractive.(Sorry couldn't resist that one.)


Phantast ( ) posted Tue, 03 February 2004 at 10:54 AM

Magnets are really great; the more I learn, the more I use them. But can you tell me this: why is it, that sometimes when I pick a relatively small item (say, a prop) and add a magnet, I get a HUGE magnet that totally blocks out everything. You would think the default magnet size might be connected to the size of the element.


Riddokun ( ) posted Tue, 03 February 2004 at 10:58 AM

aargh magnets, weapons of war.. when i see what some people can achieve only with magnets, i am impressed.. to me it is one of the most important class (not that the others are not interesting), and again i am late.. (damn 56k) sure i will have questions once i swallow all the pages, because i had been struggling with magnets the past three days so far. BTW, out of topic, but is there any way to subdivide or multiply the number of polygons of a primitive prop of poser ? I ask this bercause when you use magnets to make some deforms, it is better to have more polygons to distort on same plane / surface...


kabrito ( ) posted Tue, 03 February 2004 at 12:04 PM

It is a great tut:), it should be in Poser Forum FAQ


geep ( ) posted Tue, 03 February 2004 at 12:40 PM

"BTW, out of topic, but is there any way to subdivide or multiply the number of polygons of a primitive prop of poser ?" Sorry, you can not subdivide polygons in Poser. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



brittmccary ( ) posted Tue, 03 February 2004 at 12:50 PM

...reading... and re-reading! Thanks a bunch! :)



SoulTaker ( ) posted Tue, 03 February 2004 at 1:38 PM
Online Now!

Thanks DR. its always a help


Porthos ( ) posted Tue, 03 February 2004 at 3:01 PM

Scanning........ =O)

MS Windows 7 Home Premium 64-bit SP1
Intel Core i7-2600 CPU @ 3.40GHz, 12.0GB RAM, AMD Radeon HD 7770

PoserPro 2012 (SR1) - Units: Metres , Corel PSP X4 and PSE 9


compiler ( ) posted Tue, 03 February 2004 at 4:24 PM

Another brilliant tut, Doc ! A function of the magnet zone I find very usueful, especially in conjunction with the grouping tool, is the "magnet affetcs only a specified group in the prop/body part" function. May be you could add a couple vignettes on this one ?


geep ( ) posted Tue, 03 February 2004 at 4:54 PM

file_96743.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 4:56 PM

file_96744.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



compiler ( ) posted Tue, 03 February 2004 at 5:11 PM

Thanks Doc. :)


Riddokun ( ) posted Tue, 03 February 2004 at 5:32 PM

hmm i had a problem this morning i was shaping a prop, i morphed it with a magnet then i had to morph differently a part of the wole prop area/polygons affected first magent, and i used the grouping tool; i then made a magnet which zone affected only the new group, then it ceased to be affected by the first magnet ! how can i morph a whole portion of something which small part of it is already a group affected by anotehr magnet, and cumulat the effect on the whole ? means the magnet intended to affect a whole area will, and on top of that a magnet affecting only a grouped part of it will too, but keeping old magnet influence) ? again : for better magnet morphings, how can i set the polygon number/density/subdivision of a primitive poser prop ?


Riddokun ( ) posted Tue, 03 February 2004 at 6:23 PM

sorry abotu treposting twice the subdivision question... i guess for plane/flat survaces, i could take many small box props and join them as a single objectr... do you know of any software that can subdivise like that, though ? other question: not much to do abotu magnet ( or it does) when you save a prop with morphs on it , and morph it further with a magnet, wen you save it as an obj it looses its morph, right ? but if you save the magnet as a MT, then inject it on the prop and save back the whol prop as a prop, it wil retain all the other morphs PLUS the magnet one, right ?


geep ( ) posted Tue, 03 February 2004 at 6:30 PM

"again : for better magnet morphings, how can i set the polygon number/density/subdivision of a primitive poser prop ?" again: You can not subdivide polygons in Poser but ... You can make props with more polygons. See the following excerpts. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 6:32 PM

file_96745.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 6:33 PM

file_96746.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 6:34 PM

file_96747.gif

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Tue, 03 February 2004 at 6:36 PM

Ok? ;=?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Riddokun ( ) posted Tue, 03 February 2004 at 6:46 PM

thanx to you to take time to look over an annoying student like me :) such things wont work for a sphere hough :) i have toi try something else in that case btw ddi you make any "modelling out of simple props" tutorals and what is the numer of it if you posted it ? i have questions about items made out of props, regarding toon mode... in fact, it is off topic, but regarding light, polygons and such, things seem to have different and much stricter rules under toon mode, really a thing on its own...


  • 1
  • 2

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.