Forum Moderators: Lobo3433
3D Modeling F.A.Q (Last Updated: 2025 Jan 05 8:10 pm)
Freeware 3D Modeling Software Links:
Blender | Trimble Sketchup | Wings 3D | Anim8or | Metasequoia | Clara IO (Browser-based 3d modeler)
Check out the MarketPlace Wishing Well, as a content creator's resource for your next project.
"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Teyon, and BazC, thank you very much for your responses.
As BazC, mentioned, C4D can control it. I just used the default value. I have lots to learn for modeling.One of the reason for high polygon count was the many curves of the sword. But certainly I could control it.
I also noticed that someone mentioned "Nurbs" in Cinema aren't really Nurbs in Cinema forum. Does real Nurbs have more capability. Someday, I should try Rhino.
I was thinking about fantasy sword, so the texture did not show realistic sword.My main concern was the texture of blade. I was straggling to get realistic sharp blade. Blade is very hard for me.
Thanks again.
Himico,
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I am learning modeling. I would like to have your comments, and suggestions, please. The picture is a sword I made using Cinema4D. I mainly used sprine & Loft Nurbs, and Boolean. It seams easier to control the shape with sprine & Nurbs method. The modeling was made by my own way. I am not sure whether this is good way or not.
Polygon count is pretty high about 23k without the cross. Is the 23k too high ? The tiny cross made using Zbrush is 39k which is very high. I should delete this, and use texture map.
Any better alternative way to make sword?
How would you make blade ?
I saw nice low polygon blade modeling of Moebius87. But, my own problem is that I am beginner, and I cant understand how you made it by simply looking at wire frame picture..
Thank you for your helps in advance.