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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 9:50 pm)



Subject: Prop Morph Help


sinbad ( ) posted Sat, 09 September 2000 at 5:27 PM ยท edited Sun, 26 January 2025 at 11:23 AM

I have a cylinder I created in MAX. I exported it as a 3ds model then applied a bend modifier and exported that to use as a morph target in Poser. The morph works okay when the dial is turned to about 1. Anything more or less scales and distorts the cylinder. Is there a way to have it bend smoothly with the dial setting change? Any help would be great. Thanks!


RKane_1 ( ) posted Sun, 10 September 2000 at 3:45 PM

Before you exported the cylinder when it was in 3D Max, did you rescale or reposition it? Did you affect the whole cylinder or just part of the cylinder. If you manipulated the whole cylinder, that is what may have knocked it out of whack. Try just manipulating PART of the mesh and leaving a sizeable portion like the original. Most morp;hs aren't meant to be cranked up over 1 anyway.


bloodsong ( ) posted Sun, 10 September 2000 at 5:21 PM

heyas; when you morph an object, the vertices travel in a straight line from point a to point b. the cylinder doesn't know you bent it in a nice gentle arc, and the in-between numbers on the dial won't do the bend, they'll head straight for their target position. after you get past one, they keep going in a straight line, out past their target point. in other words, the morph doesn't 'bend' the cylinder, per se, it just changes the shape to look bent. ya know? :)


sinbad ( ) posted Mon, 11 September 2000 at 8:58 AM

Ahhhh... that makes sense. That's why it deforms before and after hitting one on the dial. Thanks bloodsong. I'll give RKane's suggestion a try and only bend the center of the cylinder to try and keep the whole thing from distorting. Much thanks to you both.


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