Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)
In your render settings, next to the checkbox for displacement, there is a little box for numbers. The numbers here must be higher than the number you use for the displacement setting in the material. The setting there may need to be very high, if you are dealing with split vertices, and the displacement will not carry evenly through because of those split vertices (at least, I'm pretty sure abot that last bit, double check with stewer or other smart folks)
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm new to using displacement mapping. I've created some objects then mapped them in UV Mapper, going through the procedure to split vertices and assign different material groups to adjacent surfaces to keep Firefly from rounding off the edges. Now everything works fine until I try to use a displacement map on the object. When I render, I end up with the different material groups separating at their edges so you can actually see inside of the object. Am I missing something here? Is there a fall-off setting or something that should be used with displacement to avoid having the edges displaced away from each other? Gromit