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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 4:45 pm)



Subject: Reflective Windows


Fluxeon ( ) posted Tue, 17 February 2004 at 1:10 AM · edited Wed, 23 October 2024 at 2:26 AM

I don't know if this question has been asked and I hate being redundant but I am working on creating an office building with those reflective windows on the outside but you can see through on the inside. I've been messing around with the material properties for 2 hours and I think I'm missing someting... a UV MAP? but it's a poser object. Shouldn't it have a UV map? If there is a tutorial or a quick explanation for this I'd appreciate it.

I suppose I could do this in another program and transfer it? would it be easier? I'm a newbie. :)

Brian


numanoid ( ) posted Tue, 17 February 2004 at 1:18 AM

Attached Link: http://www.uvmapper.com/

Go here and download the free version of UV mapper. It is an amazing tool and you will be glad you did.


Fluxeon ( ) posted Tue, 17 February 2004 at 1:31 AM

aha.. ok.. so what i'm doing is taking the standard poser box and I'm going split box in the UVmapper to create a UV map. Then on one side I'm going to create a reflective surface.. and on the other side create a near clear surface... and of course squash it to a window width and size.. am I going about this right? Brian


numanoid ( ) posted Tue, 17 February 2004 at 1:40 AM

I haven't tried this, but that won't work. This is complicated. You have to create two material groups, one for each side of the box. Then you don't need a UV Map. In Poser 5 you could then apply two different glass materials to each side of the window. I am assuming you are on Poser 5 as you said you have been messing with materials. If you used a UV Map you would need to mess with Transmaps, and I don't think transmaps will give you the effect you are looking for. If you don't get it right, IM me your e-mail address and I will send you a window with two material groups, but I don't know if this will work.


numanoid ( ) posted Tue, 17 February 2004 at 1:41 AM

I am experimenting myself now, will let you know if I get it right.


Fluxeon ( ) posted Tue, 17 February 2004 at 1:45 AM

no.. I'm working with poser 4. I was messing with the material properties under the render tab. Hmmm... No easy way.. I know in other programs you can have a two sided "square" like 2d box and set opposite sides to different properties.. but... no such luck in poser. It's getting pretty complicated and I'm wondering if I should just abort creating this office building in poser and use a different program? Brian I'll IM you...


numanoid ( ) posted Tue, 17 February 2004 at 2:17 AM

file_98824.jpg

OK, it's working. One piece of glass with two material groups. I have to mess with the settings still, to make the reflections work right.


Fluxeon ( ) posted Tue, 17 February 2004 at 2:18 AM

Attached Link: http://home.cfl.rr.com/usrey

If I set the reflective map to one side of a cube... will I be able to see through it on the other side? Brian


Fluxeon ( ) posted Tue, 17 February 2004 at 2:19 AM

ohhh!!! let me know! :))) PLEASE :)


Fluxeon ( ) posted Tue, 17 February 2004 at 2:22 AM

Wait.. the reflection on the left side image should be of the characters face...


numanoid ( ) posted Tue, 17 February 2004 at 2:28 AM

I don't know if Poser 4 can do real reflections. The Poser 4 render engine can't do raytracing like the Firefly engine. I will have to experiment. The pictures above are not doing reflections, but refractions. I will carry on working on this.


numanoid ( ) posted Tue, 17 February 2004 at 2:31 AM

You will have to ask Stewer if this is possible, he knows much more than me about refections and the different rendering engines. I have never even done a reflection before today, lol, so I am as knowledgeable (spelling?) as what you are.


Fluxeon ( ) posted Tue, 17 February 2004 at 2:41 AM

Well, you got better results than what I could do... Who is Stewer? Brian


Fluxeon ( ) posted Tue, 17 February 2004 at 2:46 AM

If it is possiblee and I figure out from someone how to do it.. I'll make a tutorial... because it would be really great to complete this.. and this is the one obstacle in my way.. from making it look realistic... Brian


numanoid ( ) posted Tue, 17 February 2004 at 2:48 AM

Attached Link: http://www.renderosity.com/homepage.ez?Who=stewer

That's Stewer. He has some good tutorials, not sure where they are, and don't have time to search for them now. Maybe there is a link to them on his artist page.


Fluxeon ( ) posted Tue, 17 February 2004 at 2:54 AM

Thanks for your help. Come to think of it I have seen mirror effects in Poser I can't remember where though and from what I remember it was sort of faked... you know.. it's not crucial that I have this effect... Because in the day the building reflects mostly the sky.. and on the bottom reflecting part I can just take a render and mirror it in photoshop and put it on the building.. I won't be reflected as I walk up.. but that's ok... heheh... Brian


TrekkieGrrrl ( ) posted Tue, 17 February 2004 at 4:10 AM

You can't make reflections in Poser 4. Only Poser 5 can do that. You can assign 2 material groups to the Poser box inside Poser, with the Grouping tool, then squash it :o)

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scarp ( ) posted Tue, 17 February 2004 at 11:41 AM

Yes, Poser 4 has no ray tracing abilities, so it can't do proper reflections. This is partly why I upgraded to Poser 5, but it's no walk in the park in Poser 5, either!


maclean ( ) posted Tue, 17 February 2004 at 3:00 PM

The best way to do it would be like this. Open the window in uv mapper. Select Planar Map / Alignment = Z-axis / Split = By Orientation. This will give you a map of the 2 faces of your window, front and back. Now what you have to do is select one of the 2 parts of the map and assign a new material to it. You do this by going to Menu> Tools> Assign to> Material. If your window already has a material, like 'window', you can just select one part and call it 'inner', then select the other and call it 'outer'. Save the obj then re-import it into poser. It now has 2 materials, inner and outer. Now you can put a different reflection map on each side of the window. Like a sunset (or whatever) on the outer, and a room on the inner. Oh, and set the Object Colors for both materials to something fairly dark. mac


maclean ( ) posted Tue, 17 February 2004 at 3:05 PM

file_98825.jpg

Here are my settings for smoked glass, and a pic of same. Object Color - RGB 66/75/56 Highlight Color - mid-gray Highlight 50% Transparency 60% mac


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