Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 22 4:45 pm)
Just find it by myselfs...if u dont want your body parts to have organic look..uncheck "bend" box in properties...:S Thanx anywayz weskaggs..i havent deleted this lame post cuz thought it may help some1...
kaposer, For all non-organic figures, always uncheck 'bend' for all body parts. If you edit your cr2s, you can maybe remove the Taper dial for all the body parts. It's a waste of space on most figures, although you might want to try it first and see what it does. I usually find it's useless. You can sometimes remove all the jointx, twisty, etc channels, plus the weld statements, but only if you have no use for arm/leg or other joint movements. If you interested in robo-humans, do a Google search for 'hajime sorayama'. He was a famous airbrush artist in the 70s and did the best ever robo-females. Nerd used to sell one for poser based on a sorayama design. mac
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A newbie question again, ive been trying to setup a figure with Poser5 using props, managing them (Dr Geep tut helped so much), and stablishing hierarchy. I made a working figure with all this, but...it look pretty organic:(, and what i had in mind was a robotic looking thing. Been trying to fix this stablishing polys groups for each bone with Group Editor but still goes wrong...Ive allready seen s bunch of mechanical looking figures so I know it is posible to do...just would know how. Thanx
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