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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Basic Poser textures question


ssalter ( ) posted Sat, 21 February 2004 at 12:54 PM · edited Wed, 08 January 2025 at 3:34 PM

Hi, Poser newbie here. Seems I am an eternal newbie with the program. I get started with it and have to veer off on a project and months later I come back and have no clue what to do. :) I have poser 5 and the Daz Mil Dragon. I also have different textures specifically made for the dragon I got from the Daz store as well. Is there a way to apply one of the extra textures to the entire dragon? I am REALLY confused with the Poser 5 Materials lab. Thanks, Steve


geep ( ) posted Sat, 21 February 2004 at 2:06 PM

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ssalter ( ) posted Sat, 21 February 2004 at 2:50 PM

Thanks! That gives me a bit more info on various esoteric uses of the Material Room. Seems very powerful when applying materials and textures to discrete parts of a figure. So, apparently, the answer is "No, you cannot apply a complete "jpg" texture map to the Mil Dragon with Poser 5". I never should have bought the textures. Ah well, live and learn. Actually, I should just go back to Poser 4 I suppose.


xantor ( ) posted Sat, 21 February 2004 at 3:43 PM

You can apply the complete texture map for the mil dragon using poser 5, but I can`t remember how you do it, there is a command somewhere like apply this material to all parts but I forgot where it is.


xantor ( ) posted Sat, 21 February 2004 at 3:46 PM

Most poser 4 textures work with poser 5, there is some problem with mat poses but ordinary textures usually work.


aprilrosanina ( ) posted Sat, 21 February 2004 at 7:32 PM

In Poser 5 Material room: Use the "eyedropper" to pick a part, any part, of the MilDragon. Or go to the top of the main window, select "MilDragon" and a random material should pop up. Right-click on the main window, and go down to "select all". Right-click again, and "delete". This gets rid of existing materials settings. You should be left with one fairly long sub-window in the main window, with a number of settings - this is the main "node". Right-click on the window, and from the menu, select "2D Textures" -> "image_map". A small window labeled "image map" should appear (another "node"). Click on the first entry in the new node, where the filename is given (probably reads "none" now). It should pop up a window asking you to find a file. Page through your directories - umpteen million, if they're like mine - till you find one of your desired MilDragon textures. Click on it, and hit "OK". Now, your image map node should have a picture of a plug in the upper right hand corner. Left-click and hold on this, and draw the mouse to the picture of a socket on the "main" node - you want the one that says "Diffuse color". (You can draw another one to "specular color" afterwards, if you like. Now right-click in an unoccupied part of the window again. Choose "Select all" to pick up all your new settings. Right-click again, and choose "apply to all". It will ask if you want to apply these settings to all materials for this object, which you do. So click "OK". Presto! Sometimes with large objects or textures P5 will be annoying and not link things up properly. If so, just delete the materials settings for that particular material and set them up again as outlined above. Fortunately, this doesn't happen too often. Hope this helps!


ssalter ( ) posted Sat, 21 February 2004 at 7:57 PM

aprilrosanina, what you wrote made a lot of sense, I could even follow it! :) But, the only problem is that when I 'select all' and 'delete', the main "green" color still stays there. I am interpreting this as that the material is not being removed. I went to Material room. Selected 'bodyskin' for the mil dragon, Rclick/select all, Rclick/Delete and my Diffuse node is still green. I went ahead and followed the rest of the instructions and after I linked my image-map node to 'Diffuse', it stayed green. hmmm.


ssalter ( ) posted Sat, 21 February 2004 at 8:22 PM

aprilrosanina, I noticed you said: "Now, your image map node should have a picture of a plug in the upper right hand corner. Left-click and hold on this, and draw the mouse to the picture of a socket on the "main" node - you want the one that says "Diffuse color". " My image map node doesn't have a plug in the upper right. It has a plug in the upper left that I can draw to a socket in the main node. am I doing something wrong?


geep ( ) posted Sat, 21 February 2004 at 9:16 PM

file_99437.jpg

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



aprilrosanina ( ) posted Sat, 21 February 2004 at 9:25 PM

Bah on the no-edit thing. I meant upper left, yes. And if you change the "diffuse color" to white before you "select all" and "apply to all", that should work for all the materials too. (Click on the color, and use the li'l map that appears to set it white.) See Dr. Geep's most excellent illustrated version above, particularly step 6. :)


queri ( ) posted Sun, 22 February 2004 at 5:18 PM

You said the first texture or color stayed there when you changed it in the material room-- where did it stay the same? in the Pose window?? This often doesnt change when you change textures-- make sure the little window in the Material room changes, that's the important part. Then try a render. Emily


ssalter ( ) posted Sun, 22 February 2004 at 5:57 PM

Aha, got it to work finally. Thank you all! But, instead of just white for the diffuse node, I wonder if it would be better to match that to the background of the texture jpg. Probably, eh?


xantor ( ) posted Sun, 22 February 2004 at 7:43 PM

No, the background colour on the texture is not used for anything and sometimes it is even black, so you don`t use the texture background colour as the diffuse colour.


jmerrill_2001 ( ) posted Mon, 23 February 2004 at 8:11 AM

Why am I all the sudden getting e-mail notifications about this and other threads that I have not participated in??? ON Saturday I recieved 7 e-mail notifications from this forum - none of which are threads I've even seen before let alone participated in. Thanks for any insights.


raven ( ) posted Tue, 24 February 2004 at 3:57 PM

You shouldn't really have to go into the Material Room of Poser5 to do this. In your Pose folder, have a look for MAT Millenium Dragon. In this folder should be poses that apply the texture to the dragon in one double-click. The 'All Map' poses should be the ones.



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