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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

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Subject: 2 shaders on 1 vertex object


keithw ( ) posted Thu, 21 September 2000 at 10:36 PM · edited Sat, 08 February 2025 at 6:29 PM

file_134091.jpg

The trick is that the object must be composed of multiple polymeshes. The shader room will then let you parametric map each polymesh. I've attached a screen capture to show the shader.


ClintH ( ) posted Fri, 22 September 2000 at 7:59 AM

Sweet - Man - Doh! Thanks for taking the time to post the image and share your findings! Talk to ya soon. Clint

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