Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
I'm not sure, but I don't think it will help. Light seems to flow through a 2d plane at the same amount and colour, non dependent of the picture on the plane itself. Notice how the shadow cast is a rectangle, rather than the oval. So having black parts to an image doesn't reduce the amount of light flowing through the plane. I think I may have worked it out anyway. I forgot to set the transparent mapping thingy....
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Phillip Drawbridge
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I have no idea about all the fators that come into play but look at all the color transmittal from the dogwood blossoms (each of which is a pic on a 2D plane) to the doorway...I think I've worked around it. I like Erlik's idea of the light gel, but was sure it could be done without. Prety happy with this. Just a few more tweaks I think.
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Phillip Drawbridge
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=637031&Start=1&Artist=ddruckenmiller&ByArtist=Yes
That's coming along nicely, soften it up to approximate real-world quantum mechanics and I'm sure it'll be accumulating all kinds of votes. Like I said, I haven't really figured it out yet, I just know that in Rude Awakenings I got mad color transmittal - yet in Restless Dreams I didn't - and the only differences between the two are in the skylab settings...:-) Great minds think alike, I just changed the soft shadows settings. The skylab does seem to make all kinds of changes. Even if you have a cone light with visible light and you can see the rays, change the sky and the rays disappear. Bryce is weird, god bless it.
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Phillip Drawbridge
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Attached Link: http://www.renderosity.com/viewed.ez?galleryid=637031&Start=1&Artist=ddruckenmiller&ByArtist=Yes
Hmmm... 'Restless' also has one honkin big sphere matted with stars so maybe that's screening out the particular skylab light type that is associated with transmittal - were you referring to ambient light, as opposed to the ambience materials setting?Perhaps a light gel with different colours might do the trick? IE: if you made the arch 'glass'into a b&w image with the leading showing as black, you could perhaps colour the white bits (the glass)yellow or whatever, turn the whole thing into a 2d and use it as a light gel?
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Transparency may be key here - Recently on the MetaCreations mailing list, someone asked about how to do a stained glass window in Bryce 3D. My interest was sufficiently piqued by this request, so I did a technical exercise to see if I could make something that looked somewhat like stained glass. Here's the resulting image: Creating it was quite straightforward. Here are the steps: (Photoshop) Create the outlines of the individual glass pieces in Photoshop. Create a layer underneath that and fill it with 60% gray or so. Save that image out as an intermediate file, flattened. It will be your transparency map. Fill the individual glass pieces with color. Hide the gray layer. Save a copy as a flattened image as well. It will be your color map. (Bryce 3.1) Create a Pict Object. Select the color file as the color map and the transparency map file as the transparency map (aka alpha channel). Hit OK and enter the scene with your Pict Object. Take the Pict Object into the Materials Lab and assign the color map as the Transparent color as well. Add bumps, refraction and specularity to taste. Enjoy! -Ollie, MetaCreations Online Services
Attached Link: http://www.petersharpe.com/Tutorial12.htm
This link shows you how to get streaming rays through a hole in a wall. So it's just a case of putting a 2d plane in the hole and setting the transparancy. Exactl what I did with the church window.---------
Phillip Drawbridge
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Some staggering results here.....amazing stuff, guys!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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These are my preferred settings, but you first you have to apply a glass texture. This worked quite well in "The Revelation", especially with a light source behind the stained glass, projecting the image on the opposite walls. Details are in part 4 of the tutorial section (see enclosed link).This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Notice the stained glass semi-oval? I've put that in as a semi-transparent 2d plane and it looks OK in the window, but the light coming through hitting the wall is just gray.
So, my question is, does any know of any good tutorials for making stained glass, or getting the colours of light shining through a 2d image to show as colours on a wall?
OR do I have to make it as several lattices? A different one for each colour?
(The chair is by the ever talented Tony Lynch)
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Phillip Drawbridge
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