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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 25 8:29 am)



Subject: Textures when importing .pz3?


xoconostle ( ) posted Mon, 22 March 2004 at 10:29 AM · edited Mon, 29 July 2024 at 2:48 AM

Forgive me if this is a stupid question ... I haven't been using D|S diligently, and haven't kept up with the Studio forums. With the prior release of Studio, when I imported .pz3s created in Poser, more often than not the textures would also import, properly applied. Not all scenes imported perfectly, but some did. With the advent of the newest release of a few days ago, it seems that all .pz3s import without textures. So, the question is, is this what's supposed to happen? Am I supposed to be applying textures from within Studio? Thank you for any insight or guidance.


xoconostle ( ) posted Sat, 27 March 2004 at 12:12 PM

I am surprised that nobody helped out with this question. Maybe it's even stupider than I thought. :-) I'll hunt around for answers ... I didn't have time for that this past week, but probably will today.


Questor ( ) posted Sat, 27 March 2004 at 2:03 PM

Personally I'm not sure what the problem is, I'm not having any trouble importing pz3 files, textures import with them and while specularity, lights and various other settings need to be tweaked considerably it all appears to work. Having said that the previous build to the one released yesterday was a royal mess for me, almost nothing worked untill I deleted the previous install and tried fresh. The current release 0.8.22.6 I think it is, seems to work fine and auto deletes the previous install. Most of the problems I had with the release of last friday aren't in this build.


xoconostle ( ) posted Wed, 31 March 2004 at 3:26 PM

Thanks Q, long time no see in the forums. :-) I'm going to try deleting everything myself and then re-installing the latest release. Crossing my fingers...


Questor ( ) posted Wed, 31 March 2004 at 4:49 PM

It's been a while, that's for sure, no excuse other than "been busy". :) If you've grabbed the release just out - 0.8.22.6 it should delete files for you. I'm not sure if it kills the previous content, Daz changed a few things with the format so old .daz file won't work in the new build. Poser stuff seems to import fine. I've tried moving geometry objects around and the software flawlessly requests it's location, textures can be a bit more twitchy. If there's a relative path in the pz3 it doesn't mind too much, but if it's set to D:TexturesStuffUglyGit or something it doesn't like it much if that directory doesn't exist and will miss the texture. Other thing I've noticed which may or may not be relevant is that the Studio material room handles things quite differently to P4, and I've imported a couple files that didn't appear to have textures on them. On checking the material assignments they were in the wrong channels. Probably an import error but I've not seen it with the current build. Anyway, good luck with it, hopefully whatever they've done to increase poser file compatibility will work this time round.


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