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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Poser and IK


crash_matrix ( ) posted Wed, 31 March 2004 at 6:18 PM · edited Mon, 02 December 2024 at 8:34 AM

Grrr....since I can't export my bone structures or IK solvers from 3ds max to Poser, I've been trying to figure out how to create them in Poser. In the hierarchy editor, there is a create IK option, buit it's never selectable. I can't find any decent tutorials on creating HI or IK solvers in Poser. Can anyone at least point me in the right direction?


Little_Dragon ( ) posted Wed, 31 March 2004 at 7:22 PM

file_104336.jpg

Scroll to the bottom of the hierarchy list and highlight "IK Chains" to enable the Create IK Chain button.

Click the button to create a new IK chain. Give it a name.

Drag-and-drop body parts in the hierarchy list onto the new chain. The cursor will change from an X to a checkmark to indicate that you can drop the part there. Start with the base of the chain and work your way out to the end (or goal).

Repeat as necessary until all the elements in the chain are built.



who3d ( ) posted Wed, 31 March 2004 at 9:10 PM

OK, I've had enough of this! LD, which of the many "camera" type programs are you using to snag your PC usage as tutorial animations? Cheers, Cliff


Little_Dragon ( ) posted Wed, 31 March 2004 at 11:22 PM

I'm using Paint Shop Pro's capture function. I hear that WinGrab is nice, though.



who3d ( ) posted Thu, 01 April 2004 at 6:45 AM

cheers - as I have PSP5 and PSP7 around here somewhere, I'll have to try them out. maybe even WinGrab :)


crash_matrix ( ) posted Thu, 01 April 2004 at 9:00 AM

You can do screen grabs with Windows Media Encoder, as well. And it's free. -- CM


crash_matrix ( ) posted Thu, 01 April 2004 at 9:01 AM

The New IK Chain option is not selectable when I open the Hierarchy Editor (as I've already stated). What am I doing wrong? -- CM


crash_matrix ( ) posted Thu, 01 April 2004 at 9:08 AM

OK I got it to come up; but I can only get it to appear with figures; how would I apply IK (or any joint structure) to object sets that I imported from .3ds format? -- CM


who3d ( ) posted Thu, 01 April 2004 at 3:42 PM

make figures out of them?


Little_Dragon ( ) posted Thu, 01 April 2004 at 3:52 PM

As far as I know, IK chains only work with posable figures.



crash_matrix ( ) posted Thu, 01 April 2004 at 4:47 PM

Fair enough; can a poseable figure be created in Poser [or in 2ds and impoted into Poser]? How? -- CM


crash_matrix ( ) posted Thu, 01 April 2004 at 5:18 PM

NM; i figured it out haha Thx for all the help guys :D -- CM


SteveJax ( ) posted Fri, 02 April 2004 at 1:34 AM

Well don't just leave us in suspenders! tell us what you did! Sheesh! I hate when people leave me wondering what the prize at the bottom of the ceral box was!


crash_matrix ( ) posted Fri, 02 April 2004 at 2:22 AM

Oh; good show. I'm still working on how to make multiple chains of objects as single figures (giving me trouble...grrrr....), but what i did was create an object in 3DS Max, export it to 3ds format. Then I imported in Poser, opened the hierarchy window, clicked the object, and chose "Create new Figure". Then it can be pulled from the "New Figures" Portion of the Figures menu. That way, I can create a new file, and open the figure from New Figures, and apply IK. I am having trouble chaining them together and saving as a single figure, though. Grrrr.... -- CM


Little_Dragon ( ) posted Fri, 02 April 2004 at 2:43 AM

Sheesh! I hate when people leave me wondering what the prize at the bottom of the ceral box was!

It was an official Captain Midnight decoder badge.

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