Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
SteveJaxx... Uhm.. they DO have smile morphs.. They have a LOAD of expresseion morhps actually... Perhaps you're just not used to Poser 5's grouping of morphs yet? :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
 Using Poser since 2002. Currently at Version 11.1 - Win 10.
I really wish there was an EDIT button in these forums ... each time I reread my reply I find something else I said wrong ... LOL A total repost ... I think the face room is still pretty much the same. SteveJax: Truthfully, I think spawning face room morph targets is the way to go when bringing your head shape out of the face room. If you simply "apply" the face shape to the pose room, there is no going back to the default figure's head (unless you undo your face room morphs by applying the "Don" or "Judy" face shape). First, before you apply or spawn the morph target, make sure you have the right figure in the Pose Room. If you have multiple figures, select the one you want to apply the head shape to. Don looks pretty funny with a female head, so you want to make sure you have the right sex, too! 8-) Anyway, in the face room, there are five "Action" buttons ... Apply To Figure - applies the face shape and texture to the current figure Apply Shape Only - applies the face shape, but not the texture. This is good if you are using a 3rd party texture but only want to change the features. Apply Texture Only - applies the texture you created in the face room to the current figure, but does not apply the face morph. Spawn Morph Target - applies the face room head shape as a Morph Target. Y After you return to the Pose Room, select the head and open the Parameters window. You will find the Head morph in the "Morph" category - and it's usually at the bottom of the list named "Head." (That's the face room morph). It is initially set at 0, so then you have to dial it in. There will also be morphs for each eye, in their respective Morph folders. They are called rightEye 1 and leftEye 1 (or later numbers) Finally, the last button in the Face room is called "Import Original Figure Head Texture." That imports the texture that you have applied to the current figure into the face room. This is a good way to use 3rd party textures, but to create a custom face. Hope this helps.
Attached Link: http://mysite.verizon.net/vze1qub6/faces/faces.zip
Alright, after wrestling with Trellix Site Builder for 5 hours, and tring to get any kind of support for it out of Verizon.net... I finally gave up and got some FTP software, so now you can download my faceroom tutorial at the above link.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Ok, I Said I'd post a FaceRoom Thread, and here it is! I'm going to upload my tutorial to my site in a little while, and I'll post a link to it here. Also, Here in the poser forum, you'll find Dr. Geep's Face Room Tutorial, which is very comprehensive. If you've got any questions, please post them here, and If you've got answers, please post them here too. If you've got any good renders of FaceRoom heads you've made, share them here, or at least share a link to them. Also, if you want to discuss how you've done a specific face, by all means, do so! (GladysClump did a lovely likeness of Minnie Driver, If we all ask nicely, maybe she'll share her secrets) I'd also like to take this opportunity to remind those who've been around long enough to remember, and to make those who haven't been around that long aware: Everything that's being said about Judy now, (She's too ugly, I can't do anything pretty with her, she takes too long to render) was all said about Vicki when she first showed up, too... (If you've been around long enough to remember when people still called her Millie, you should remember some of these comments...) But back then, the choices were only Posette, Eve(the modified Posette), and Vicki. So a lot more people gave Vicki a chance. Now, a lot of people have a lot of money invested in Vicki, and don't really care to invest time and money in a new figure. However, I think if we can prove here that Don & Judy are just as versatile as Mike & Vicki, We can work together to make a better world for all four figures. I know that there's a utility out there to convert the texture maps, maybe we can find a way to make clothing interchangeable, too. (After all, the figures have essentially the same skeleton, even though they don't have the same mesh...)