Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)
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Attached Link: http://www.renderosity.com/messages.ez?ForumID=106&Form.ShowMessage=1737485
6.) That works fine, thanks a bunch! 7.) I'm getting warmer, with the Global Animation Renderer, and all your help! Here is as soft as I've rendered his skin. Still not quite as ambient as your HDRI file, what do you think? I'd have put more detail in, but am still trying to solve question 3, for a small handful of parts now, i.e. eybrows, eyeballs, belt trim, and buckles. 8.) I've also pondered a new query, do the spot renders ever stick? It'd be nice if my spot renders would'nt dissapear on each other between each other. I could actually get alot more previewing together if they did'nt. Also, I thought you may be interested in another post I've started here in the Carrara Forum, at the attached link. It concerns Physics, and piling all fo the Treasure Freebies I've been archiving for years now.Hope you've had a wonderfully satisfying Easter Holiday, Hoof! I spent most of it pluging away at C2, while my family eat, and eat, and..well, you get the picture.
1.) Though I've had much luck so far, I still have'nt mastered my light set.
2.) Allthough this is'nt especially pressing now, I'm still wondering if a Black and White Only image can be rendered?
3.) This is my BIGGEST setback! I'm missing a bunch of groups i.e. eyebrows, belt trim, and sandle buckles. I've tried esporting, from P5, a few times over, but have'nt seen them in the Shader Room or anywhere else. Could I bring in any specific creenshots? RAR'd this files is about 6 1.44MB files, if you'd care to have a look, I could post them? This may be a bit extreme, but I'd hate to end this scene here!
5.) Post 5 explains the diffiiculties I've had trying to get with your thickness tuteledge. Maybe posting this scene, on my website, is'nt such a bad idea, I could easily keep the URL low profile by only IMing it to you?
7.) I've also had a margin of luck with Global Illumination. It would be nice to see it in use alone, and not like the pic. in post 5, but I think I can live without that for now.
8.) It would be nice to see spot renders stay, and not dissappear on me?
Also, the link in post 5 now has an animation WIP, of mine, in it!
Thanks ahead of time, hoofdicommissaris! You've been my biggest help with this scene hands down, I appreciate your guidance very much, please take care! BTW, what does your name mean?
Here are a couple more, no so pressing questions I hav'nt found in the manual yet, and am hoping someone could point out for me rather simply. 10.) Are scenes easily merged? I'd be a bigt fan of this function, as I'm inclined to start a new scene for almost anything. 11.) In Poser 5 you can save a camera's position a couple different ways, what is the easyest way to do this in C2? As is I have the coordinates writen down on scrap paper. 12.) I made a coin from a cylinder object, saved it to my objects and then re-imported to find it lost it's shape. So, I made another coin, exported, re-imported, and added to the Objects Browser, but then I realized it loast it's Centered Hotpoint along the way somehow, even though the Lock Hotpoint to Center option is toggled on. What do we do to put it back in the perfect center? Right now the Physics option barely works.
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This is my first Carrara scene! I'm just learning to get my head around inside this program, and have decided it's once again time to stop and ask for directions! I have and study the .PDF manuals often, but believe these forums were made for just this kind of thing. It's always so much better knowing there is somebody to share advice for a specific cause? 1.) My first real concern has to do with linking several lights Brightness to one light, with the Edit>Promote to Master function. When I try this the light I'm trying it on loses its listing for Brightness, in my properties palette, all together? 2.) I understand where the render properties output needed to be changed to a photoshop 2 format in order to highlight the Mask function, but then I ca'nt get the default toggle off, thus my image still renders in full? 3.) The most obvious err are his eyebrows, they did'nt import in from my Poser 5 .obj export. I included groups when I exported, but there seems to be no close listing other than the head, but that wo'nt ungroup? 4.) The Master Shaders area of the Sequencer, from the Assembly Room, looks like an easy way to edit the shaders, but I ca'nt pick up how to edit any individual parts'? I was just draggin and a droping my shaders from my Shader Browser onto my Objects' listings in the Sequencer, but just now even that would'nt work, and I needed to keep picking at my properties palette. 5.) Another thing I'm trying to do is hollow this figure out; to use a glass material, by selecting my figure and a slightly smaller duplicate of him, but then the Edit>3D Boolean function is'nt lit? 6.) My final question is how to set the Document Window Size, in the Assembly Room, numerically? I think this will help me in getting my figures into the proper perpective/Aspect Ratio, before I render. I see the Render Room has numeric output in the properties palette. Thanks ahead of time!