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Subject: Remember the Alamo?


robertzavala ( ) posted Fri, 09 April 2004 at 4:52 PM · edited Fri, 08 November 2024 at 2:34 AM

file_105430.jpg

Well here it is. The original idea was scrapped, so I didn't finish the fully textured version. Modeled and rendered in Carrara.


rendererer ( ) posted Fri, 09 April 2004 at 5:32 PM

Very nice! Looks like a lot of work. Was this published?


ShawnDriscoll ( ) posted Fri, 09 April 2004 at 7:26 PM
robertzavala ( ) posted Fri, 09 April 2004 at 7:30 PM

Thanks, yeah, this ran in the San Antonio Express-News April 9th to coincide with the movie's opening.


willf ( ) posted Fri, 09 April 2004 at 9:58 PM

Superb illustration. Is there a link somewhere with a larger image? I'd buy the paper but I'm about 1,800 too far!


sailor_ed ( ) posted Sat, 10 April 2004 at 7:17 AM

Very nicely done!


velarde ( ) posted Sat, 10 April 2004 at 11:09 AM

Great work Robert. A question for you. How did you do the pseudo isometric base of the model? Was that done in Carrara or was it composited in Photoshop? Thanks fjv


ShawnDriscoll ( ) posted Sat, 10 April 2004 at 2:19 PM

I've used cameras with a field of view of 1 degree to get images with no vanishing points.

www.youtube.com/user/ShawnDriscollCG


robertzavala ( ) posted Sat, 10 April 2004 at 4:41 PM

I just used the 200mm camera. As a side-note, the entire image all 3 map/models- were built as seperate models by me and co-worker James Hendricks over a two week period. When it came time to render, I thought that I would render them as seperate files and composite the results but after the third try I gave up because the perspectives never matched up. So I brought all 3 models into one file and rendered everything at once. We just got new computers last month (dual 2-ghz G5, 3 gigs of ram, fastest Radeon card they make for the Mac) so I figure, no problem. Wrong. This file brought my machine to it's knees. Moving objects around became a test of patience but rendering went okay.


ShawnDriscoll ( ) posted Sat, 10 April 2004 at 9:06 PM

I think the second CPU only helps out with rendering. Not with scene/model assembly.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Sat, 10 April 2004 at 9:09 PM

For city blocks, I move my scenes around using binding-box mode. Not textured or rendered (or even line) mode.

www.youtube.com/user/ShawnDriscollCG


Kixum ( ) posted Sun, 11 April 2004 at 2:37 PM

I think it came out really great! Make sure Eovia sees this! -Kix

-Kix


robertzavala ( ) posted Mon, 12 April 2004 at 12:18 PM

How would I get this to Eovia?


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