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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: New Poser Animation


pixelwks ( ) posted Tue, 13 April 2004 at 6:49 PM · edited Thu, 26 December 2024 at 8:32 AM

Attached Link: http://www.rubbertoons.com/_images/mamimi-lowres.mpg

I hope you enjoy this new effort.

The keyframing was difficult and took much longer than I had anticipated. The hands were really challenging to keep under control and so were the "wardrobe malfunctions".

If you have the time I would really like to hear any comments or suggestions.

Here are the stats:

Animated in Poser 4 pro pack

Rendered in Max

Lip-syncing: Mimic 1.0 (with tweaking)

Model is Misaki by 3Dcat & lynnJonathan

Sound clip is from my favorite anime "FLCL" by Gainax

There is a higher res version here:

www.rubbertoons.com

as well as other things I have previously posted.

Thanks for looking!


Foxseelady ( ) posted Tue, 13 April 2004 at 8:00 PM

That is so cool, I can only imagine the amount of time and work you put into it! Thank you for sharing I really enjoy seeing these!


xantor ( ) posted Tue, 13 April 2004 at 8:55 PM

Very good.


beos53 ( ) posted Tue, 13 April 2004 at 9:09 PM

You did a good job on this!!! I have created several animations in Poser with mimic and rendered them in Poser. I didn't know you could render an animation made in Poser, in Max. How in the world did you do it? I didn't think mimic and BVH files would import into Max...or...how? I am truely amazed. As I said before this animation is really good.

PoserPro 2014, Windows 7, AMD FX-6300 6 core, 8 GB ram, Nvidia GeForce GTX 750 Ti


kim258 ( ) posted Tue, 13 April 2004 at 9:46 PM

WOW! EXCELLENT AND VERRY LIFE LIKE : )


pixelwks ( ) posted Tue, 13 April 2004 at 10:19 PM

Thanks for the comments so far. Animation is a pretty lonely task so any comments are very welcome. beos53 there are several ways to get poser animations into Max. I'm using the plugin that comes with pro pack. There are other methods but I'm no expert on them. Do a search and I'm sure you'll find them discussed. Check out my web page, all my stuff is rendered in Max. www.rubbertoons.com


lynnJonathan ( ) posted Tue, 13 April 2004 at 10:32 PM

Very nice work! The timeing is very good. I think timeing is the hardest and most important. She's a little stiff and robotic though. More hip movement would probly fix that though. When she swings the bat, the hip has to twist at least a little. From my experience the hip should almost allways be moveing a little. Never still or a flat line in the animation curve.


TrekkieGrrrl ( ) posted Wed, 14 April 2004 at 4:08 AM

It's great!! There's a little stiffness as LynnJonathan mentioned but all in all it's very very nice! Must have taken a helluvatime to make.

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ockham ( ) posted Wed, 14 April 2004 at 4:55 PM

Wonderful work! You invented a visual theme that wasn't actually present in the text, and made it work with the text. Misaki looks just as good with a bat as she does with a wrench. :) Not sure why that's true; maybe something in the face conveys concentrating on a job. In any case, she's just right for animation, and I'm especially glad to see that I'm not the only one using her for that purpose. (More users ultimately means more accessories, after all.)

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pixelwks ( ) posted Wed, 14 April 2004 at 5:24 PM

Thanks again everyone for the comments. I agree about the two bat swings at the end. I keyframed that 4 times and couldn't get it right. The swing should somehow start in the hips and travel up to the bat in a natural smooth way. Very tricky. Misaki is my favorite character. I'd kill for that black outfit with the boots that Sara has. Thanks again, glad you liked it.


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