Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)
Visit the Carrara Gallery here.
Very nice, I couldn't imaging pulling that off in the vertex room. One criticism, I know you had to balance between smoothness and size, But there are a few hard edges on the car that really catch my eyes. The front bumper (nose area) needs to be a litle more rounded and smooth and the side view mirrors. Other than that it's awsome. I understand about the polycount and smoothing, it's fine balancing act we have to play. Great vertex work, I'm probobly the worlds worst modeller with the vertex tool, I can't do a damn thing worthwhile with it, it's a big part of why I got Rhino and started modeling with that. But for those who can do the vertex thing, rock on!!!!!!!!!!!
brainmuffin, Blueprints, eh? I've looked at doing that, but right now it would involve more study time than I have to do it. Exellent Model! Are there any tips you would be willing to share to get started with? This is an exciting Idea to me - right now I've only got Carrara 2.1, but when I get my little Tiff project under control, I'd like to try doing something with blueprints - my Turbocad 4.0 is hopelessly out of date, but it I think could work to make "blueprints" I could use to do this. anyrate, keep up the good work! - TJ
Attached Link: http://smcars.nd4spdworld.com/forum/index.php
This place is an incredible resource for blueprints, a very good site for people who model cars in 3d.Thank You both! I'll check into it! I guess the first thing is to get others blueprints into Carrara - I can work on getting my own stuff in there later; in that way all that technical drawing I did in high school might not go to waste. This is a topic which interests me very much! thanks for the info! - TJ
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=645892&Start=1&Artist=kaom&ByArtist=Yes
PS - Check out the Boa car I'm modeling in Rhino right now, there's a work in progress series of images in my gallery. I really love making cars in 3D, there's something really rewarding about it for me.No I havn't yet. I have the free Amapi 4.15 and I've tried v6. Amapi is cool, and has some amazing tools, but the interface isn't as workflow friendly as Rhino, Rhino becomes like liquid after you're used to it and know a few commands and shortcuts. But the new Amapi does look pretty enticing. One great thing about Rhino is the user base, it's huge, it's used in Auto design, boat desing, industrial design, and a ton of other areas. There are hundreds of plugins that allow it to do or be anything. It supports every file format known to man, and ther is more learning maerial for it that you know what to do with. I honestly can't ever see myself leaving Rhino. And Flamingo is pretty insane also, (renderer). But for three hnudred and some odd dollars, Carrara 3 is one hell of a bargain.
I've tried Rhino 3.0. I like Amapi 7 Pro's interface much better.
www.youtube.com/user/ShawnDriscollCG
I think I'd have more luck mastering the Vertex room than mastering Amapi..LOL... I know a guy who swears by Amapi, and he works for a major multimedia firm, they use 3DStudio Max and Lightwave, and he still uses Amapi for a lot of his modeling... There's one thing for sure, Rhino and the New Amapi both give a serious run for the money when compared to programs costing 8 times as much. The big companies could learn something form programs like these, and that is, that you can make a serious high end modeler for less than $1,000. It all comes down to taste, preference, budget, and what you are comfortable using. kaom
"Who knows what Countach means in italian?" I thought it meant something like: "First rule of Italian racing: what is behind me is not important!" ... I've tried following some head modeling tutorials in Amapi and although there seem to be a lot of steps for what you get, the results can be impressive.
The more I use Amapi 7's user interface for modeling, the less I like using Rhino's, Bryce's, or Cinema 4D's. Modeling is so much easier and quicker with an interface that doesn't get in the way of creating. I'll be learning ZBrush 2.0 soon. I'm hoping its interface is a great one as well.
www.youtube.com/user/ShawnDriscollCG
I like Deloreans. I used the demo version of Rhino 3.0 which doesn't save after awhile.
www.youtube.com/user/ShawnDriscollCG
I bought Amapi 7 Pro upgrade and ZBrush 2.0 instead. I tried the demo of Cinema 4D 8.5 and didn't care for its interface either. Carrara, Amapi, and Poser all use a streamlined version of the old Bryce inteface. The other 3D modeling programs seem to use an older interface that came from AutoCAD 11. Ugh.
www.youtube.com/user/ShawnDriscollCG
The reason all those other 3D programs use an Autocad interface is because it's a standard, it applies across all the programs, it makes it easier to learn new or different applications. Rhino is very much like Autocad, it's like a friendly version of it. Autocad is beyond deep. Rhino is deep as hell but a lot easier to learn. Amapi has a very unique interface, it's kind of like Bryce and Carrara but it's different, all it's own, it's ingenious, I just can't get use to it.. I do wish Rhino fillet tools were as smart as Amapi's though.
"You can now load your images to the background of any of the conical views."
In the tutorial they are using the Spline Modeler. Will this method enable you to see the BPs within the Spline Modeler? I was able to add the BPs in the Assembly Room with the use of planes but with your method you don't need to insert any planes and texture them with the BPs? Thanks...
I never used Vue because I use Bryce. Vue has a more informative interface though, and can do awesome nature scenes. czarnyrobert has done some amazing things with Vue using plastics and steel, which is very surprising.
www.youtube.com/user/ShawnDriscollCG
I tried converting a .bmp to .ai for import C2 through the spline editor to use as a plane in the vertex editor as the. I think it could work if I could overcome the problem of converting the (raster).bmp to a (vertex).ai. basic problems so far: 1) I used Corel Draw 8 which will create vector based .ai usable in C2 but as far as I can tell it will not convert raster(.bmp) to a vector based ai. Rather, it simply references a (raster).eps for the bitmap. 2) Carrara 2 will only use the first vector path it runs into. This I could live with by splitting a vertex based .ai into seperate paths. . . . I did a web search for (hopefully free) raster to vector conversion software but it seems that there were thousands of referances to one company making it hard to find anything else related to R to V conversion. Does anyone know af a free software that will perform the conversion? - TJ
I think you'd have better luck if you just traced it by hand in Corel on a spearate layer and used that. Auto tracing in vector programs doesn't really work too well. Your best option is probobly Adobe Streamline. I use it and have good results, but you need to be using a clean black and white drawing with nice fat defintite lines.
kaom, If I have to I can do it that way - I was hoping to find somethin' on the net for free that would work - If I have to I can write code to do it with a B&W either .bmp or .tif; I recall writing some raster recognition code for bitmapped fonts a long time ago which wasn't so hard, but that will have to wait for my Tiffer utility to be completed and I'll have to learn the .ai spec to do do it so that would be a while before I could get to it. I think also that the seperate views if I can ever get them into C2 will work better as booleans in the assembly room rather than the vertex modeler once ported in as spline objects. I know there has been some talk on the forums in the past about bools not working right in C2 but I've seen that they can work properly, so I think patence is the key there. as a BTW, I finally got TCad 4 working right again, (in compatability options - only disable advanced options and get the old MFC42.DLL to put in the TCAD directory - (in case anyone else reading this is interested) but the closest to .ai i could get it to save in even after getting it to work in XP was .dfx. It's supposed to support .wmf saves but so far no luck with that. LOL The last time I tried to get support from IMSI on it they said," You know we're on version nine, now?" So I don't suppose there's much help there as even now they're on version 10. In the meantime I'll look around a bit more for a free R2V converter but I'll probably just end up just tracing onto a new layer as you say. Thanks, - TJ
kaom, This is exciting news for me I was able to use my old IMSI TurboCad 4 in conjunction with Corel Draw 8 to get this to work at least in one view. I don't know if it will be the solution for this particular type of modeling, nonetheless it is encouraging! Here's what I did: 1) in TCW40 I used File : Trace : browse to find my bmp (one view) file (call it LAMX.BMP.) 2) press trace 3) edit:select all 4) save as LAMX.DFX 5) minimize TCW40 6) in Corel Draw 7) File:Open:LAMX.DFX 8) Select all objects 9) export as LAMX.BMP 10) minimize CD8 11) In Carrara insert spline object(section 1 should be selected automatically) 12) Import LAMX.AI. It seems to have worked well to here! whether I can find a way to combine the views as brainmuffin has done remains to be seen, but even if not it will provide me a use for that old cad program as I can think of a hundred other things I can do with sections now that I can import ais based on raster drawings. Thank you for your help. I still may end up using the layer tracing method for something. . . . BrainMuffin, I didn't mean to sidetrack your thread; the pure beauty of the model and the possibility of doing such things myself, was overwhelming as I've always thought such was possible but could not until now find the motivation to test my inferances. I thank you for the motivation - It isn't often that I get this excited about a graphics method anymore. I learned more about Turbocad, Corel Draw and Carrara 2 today than I have in a long time thanks to your posting of your amazing method of modeling. If I find out more about how to do this in C2 I'll post to a new thread. Again Thank You very much! - TJ
sailor_ed, Got me! yes lamx.ai. Believe it or not I do try to error check my posts before posting but it seems lately one or two errors /ommissions get by me anyway. I also failed to mention that I started from the point of having divided the views into their own .bmps as BrainMuffin suggests and in step 1 you start with a "new from scratch" scene already opened so that trace will work in TCad. It is a testiment to IMSI that the trace function works as well as it does. I only wish that whoever programmed TCad would have been able to make the early versions work with later versions of the MFC42 library. If there wasn't a blurb in IMSI's tech support telling me that It needed the early version of MFC42 to work I would have thrown the disk away by now. Thank God I didn't, eh? If I can learn CAD a little better I might even upgrade to TC10 LOL(by then though they'll probably be on version ten and I'll be trying yo figure out how to upgrade to Carrara 5.) - TJ
I already got more than I wanted out of this thread anyway. I got oohs and aahs, I got new links to model blueprints, and I got to share tips on my favorite program, Carrara! The only thing that could make me happier is if somebody posted how to clone myself, so I could use Carrara while I'm asleep!
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