Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 12 11:30 pm)
What a bloodbath! To stop the skin being shiny, create another blender node and set it up like the others, with your glossy node going into the slime part of the blender and the other part being black. The amount of blood on the sword looks like what I'd expect. It's the same as the other objects at that height, like vicki's chest or the walls at chest height. The P node tells you the x, y and z coordinates of any point in space. (P for "point"). They come out as a red component, a blue component and a green component, but I don't undertand how to use that, so I like to set two of them to zero so I know I'm just getting one coord. Y in this case. igohigh, If you put your bump map straight into the bump channel without a blender then you're applying the bump to both the slime and the wall. You need a blender to make sure only the wall gets the brick bumps. In this case, the lumpiness of the slime might be hiding the brick bumps enough for you not to notice them on the slime. I think that's what's happening anyway. It's hard to tell without looking at your nodes. Khrys, Procedural planets! What a cool idea!
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Ajax : is there a node that outputs the x,y,z value of a point but relative to the object and not the world ? Second one : I usually use u or v to have a gradient in my backgrounds. Is there a node that would rotate the gradient to 30 or 45 ? Khrys : beautiful planet indeed. Will we see it in a freestuff near us ?
Coming to your solar system... PLANETOIDS OF SLIME! MWHAHAHA... coughs I'm not so hot with the material room, as I suck at math. I think that it looks cool enough, but that it looks more like something a science kid made rather than an actual planet, because all I did was fiddle with the colors and some stuff along those lines.
Kreations By Khrys
As far as I know, the P node is the only one that outputs x,y,z coord values and I'm pretty sure it works on global values, so I think that's a no. To rotate your gradient 45 deg to the right, just add 0.5U and 0.5V together with a math functions node set to add. It shouldn't be too hard to come up with a general forumula for rotating the gradient by an arbitrary amount. It'll be done with a rotation matrix made of trig functions of the angle of rotation. I can't remember how that works off the top of my head. I'll try and find time to work out how it goes later today.
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Of course, you could change math functions 6 to multiply and put value 2 to pi/180 and then you'd be able to write value 1 in degrees :-)
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It's just a gradient fill, like in photoshop, but tilted to one side. The forumla looks wrong to me. I have a feeling I should be squaring those two trig nodes or something. I'll think about it some more. Gotta go to work now.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Yeah it's the shader that makes the balloon. As you can see the shader is pluged into the displacement channel, and that is what kakes the funny effect :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Have you got raytracing turned on in your render settings?
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You're welcome :-) The teeth have a separate material don't they? Just set the transparency on that material to 1 (edge transparency to 1 too) and set everything else to black or zero. I'd do the same with the eyes, inner mouth, tongue etc.
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The black stain is caused by the number of raytrace bounces being higher than the limit in your render settings. You've got two choices. You can turn up the raytrace bounces render setting, or you can use some sort of shader in the background colour input of the refract node to replace the black with something that blends in better. Turning up the bounces will slow down the render, so don't set it too high. I find 10-12 usually works pretty well.
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Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=1800588
See linked thread for latest on the free shader pack.
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I'd like to say I'm having abit of trouble too, my prop comes out black just like what happened to simontemplar. My raytracing is ticked on too, and everything else is spot on. :( I just don't know what the problem could be, probably something simple i'm missing lol.
Donnie: My parents didn't get me what I wanted for Christmas. Dr. Lilian Thurman: What did you want? Donnie: Hungry Hungry Hippos. Dr. Lilian Thurman: And how did you feel, being denied these hungry, hungry hippos? Donnie: Regret.
Can you post a pic so I can see how your render looks? My first guesses are: Try turning up the number of raytrace bounces to about 10 or 12. Make sure you have objects behind and around your prop so there is something to be seen through it. It won't work with just the background behind it.
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Donnie: My parents didn't get me what I wanted for Christmas. Dr. Lilian Thurman: What did you want? Donnie: Hungry Hungry Hippos. Dr. Lilian Thurman: And how did you feel, being denied these hungry, hungry hippos? Donnie: Regret.
Heh btw I noticed something funny on the pic above: The logs inflate due to the Smoot Polygon thing, but the reflection looks normal :o) Hmm Perhaps that could be used to create some special effects... goes off pondering
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=669636
Hey, I just wanted to resurrect this thread cause the content of it is soo cool and I bet alot of new people don't even know about it. :biggrin: I had fun using this shader node in an image from (a long) while ago.Quote - I found out there is a problem with the displacement: it makes my model to
"explode" at the edges. I think there must be a simple solution by combining some math nodes,
but I was not successful yet.
While not theoretically impossible to correct with nodes, doing so would be far more work than making the geometry compatible with displacement.
What you need to do is weld the vertices and then use some modelling program to (micro) bevel the edges.
The reason this is necessary is that Poser will only displace surfaces along the normal, so unless the displacement is zero, sharp edges will always split.
Ooh necromancing agaiun ^_^
And I agree, this thread is so cool! Heh I made a lot of things I can't even remember any more...
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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Igohigh... I plugged it in where the granite shader (the one that caused the cement to appear) was, mostly becourse I don't really know what I'm doing LOL So I figured if I substituted the granite with the texture it would end up in the right place. Which it did. But your method may very well be better :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.