Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
hey, who you callin' a leadnut? oh, leadnut, i guess. :) there are ways to cheat the poser smoothing thingy. it involves things like this -- no welding, or assigning different materials to the things at each edge, or other weird things. still, you make a morph that looks like this, it won't stay sharp-edged. :)
Scarab: This is about me not wanting to post an image in a reply, to their earlier thread 'rendering the flat mode?/crystal?'...and the first time I've posted my work here. bloodsong: Sure, it's a trick, but when you said '...Poser smooths EVERYTHING...' I couldn't resist. Also I was secrectly hoping someone would say, "Geodesic domes! I love geodesic domes."
heyas; well, in bryce... there's these extra mesh primitives. basically, they're spheres with very low poly counts, so you can see the facets -- kinda like a dodecahedron. anyway, after he ran outta duododecahedron fancy names, kai apparently called them buckies, and the one with lotsa faces was an uber-bucky. :: IS there a difference between a geodesic dome and a low-polygon sphere? :)
Thanks for asking. One difference is that a dome is an incomplete (truncated) sphere. 'Geodesic' implies that the sphere's polygons are generated by successive subdivisions of the faces of an icosahedron, dodecahedron or tetrahedron. Triangular faces can be grouped into diamonds, or hexes and pents (think soccer ball). Geodesics would be a subset of low-polygon spheres. It's been a while since I've seen Bryce, but IIRC those are (octahedral) geodesic spheres. Dome 4.6 can generate a wide variety of geodesics. If your interested, it's available at http://www.cris.com/~rjbono/html/domes.html
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