Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Are you wanting to create a morph for poser? I dont know if I am understanding your question. Here is what I would do, ipmport the file as .obj then open it in the vertex modeler and use the wireframe setting to move vertices. You may want to select part of the mesh and use the hide command and set the the handel size to medium or small. Also you have to scale the model up to 1000% or so. Hope this helps.
Message edited on: 05/19/2004 18:41
Actually, the trick I did a while back....I recall several of us posted pics, you should check the archives here at the Carrara Forum.... anyhow, I selected the whole surface and used the "add thickness" function, but with "connect polygons" un-clicked. Then I emptied everything and went around by hand connecting the lines, creating new polygons between what had been the old ones. It wasn't, the way I did it, the simplest thing around. I'd give the trasnmapping a whirl first, I would. And you might be able to make that even more impressive by applying bump map or Anything Grooves as well. Not sure why you need actual wires, BTW. You can set up your render preferences in Carrara to just render the wireframe. Can do that in Poser as well (using the "render a movie" settings).
From what I'm seeing here, either transmapping or even a "wires" shader in the transparency channel should do the trick nicely. I do believe there is a nice wires/grid shader already in Carrara. If not, just use the original UVmap of the Poser figure and either use the actual polys or draw up a random grid and use that. No need to burden your scene (or your modelling time) with real geometry.
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think of the wire frame mesh in poser when your just working with the models...thats what I'm looking for to use in carrara.-the wire frame That means that all those lines in effect have to be "tubes"..unless someone knows how to put a dxf model in carrara where it leaves the lines as lines...or someother ideas? anyone?