Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
Everything else works great for me. I just really haven't been spending enough time there. Don't get fickle like us just yet! They even say that the Hair Room takes a lot of patience and of course, it doesn't help that I hate manuals. If I understood how it works, I probably wouldn't have near the problems I do. So, don't freak out, you will be happy!
Straight lines really depend on the underlying mesh. If you have a jagged, trianulated mesh, there's no way you can get straight lines in a group. But if you have a nice quad mesh it's just a matter of following the lines. A good skullcap is vital. PhilC has some for the mill. characters. That said, I haven't used the hair room much, because I think transmapped hair in general looks better, the hair room hair is shiny in a very fake way. Like a cheap wig (at least in most cases) but I find it easy enough to use. It just doesn't look as real as I would like.
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
It seems to me that the idea behind the hair room is fundamentally flawed. Strand based hair, I mean. One of the first things you learn is a figure drawing class is don't try to draw every strand. Do it as locks. And in you add in that the average human has what, 60,000 strands of hair on their head? You're either going to have a lot of polygons, or a thin-looking hairstyle, or the strands are going to look thick and unnatural.
I would love to see a form of lock-based hair, where instead of individual strands, you grow transmapped planes and style those.
I like the Hair Room. It's not perfect, but you can get some good results with it, with know-how and patience.
As for straight lines for hair groups...that can be difficult. Here are my tips:
Don't worry about it unless it's critical. For most hair groups, it doesn't matter.
When it does matter (for a part, say), it really, really helps if you have a graphics tablet. Mousing just doesn't cut it.
Turn off everything but the object you're growing hair on. Makes it a lot easier to grab the polys you want.
As for the look of it...it does tend to look plasticky if you use the default settings for rendering it. Stew and others have posted tips on which settings to adjust. It makes an amazing difference in how realistic the hair looks.
Maybe this could help? cheers, dr geep ;=] (I had to see if this "edit" thingy works)Message edited on: 05/21/2004 14:47
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Attached Link: http://www.perpetualvisions.com/articles-and-graphics/tutorial-poser5-hair.htm
Thanks Geep! That really helped alot! Blackcat: Try this link also if you haven't already. A little more detail and a series to boot!"Tell that to Pixar or ILM ;) They're using strand-based hair in all their recent movie FX. Or how would you make Sulley (Monsters Inc) with transmaps?"
Yep. You couldn't do it simply with transmaps or shaders, at least not to a convincing degree in animation. The problem I see in this community is that it's deeply divided between "ease of use" and "power features". Has a lot to do with the fact that this program (Poser) based it's roots in STILL images, and now is trying to shift gears towards animators. Which is why I'd like to see TWO versions of P6. One higher end, and one for hobbyists.
I do think the P5 dynamic hair needs LOTS of improvements in the animation department (collisions), but it's definitely a step in the right direction for Curious Labs. I'm glad they're finally doing something for us animators (cloth, hair).
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I've been patient since P5 was first released hoping that eventually they'd get the hair room working, but I've finally given up. It has never worked for me. No matter how simple the hair is, if I turn on collisions and then calculate dynamics, the program freezes up and I have to reboot the whole damn computer. I have plenty of RAM (over 1 G) and a pretty fast processor (1.8 MHz P4), so its not my system. I've been extremely happy with P5 with the exception of the #$%^& Hair Room. If they don't get it fixed in P6, I'm going back to crayons!! There, I've had my rant, now I'm going to bed.