Tue, Feb 4, 8:43 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: New to Bryce


cableguy223 ( ) posted Sat, 29 May 2004 at 4:17 PM · edited Tue, 04 February 2025 at 8:43 AM

Just got Bryce a little while ago and was wondering how do I texture diffrent parts of the model using Bryce ?


pakled ( ) posted Sat, 29 May 2004 at 4:28 PM

first they have to be defined. If you're using primitives (cubes, spheres, etc), each can be textured with a different mat. If you're pulling in a model from outside, it can be textured if the model has been 'prepped' by assigning different materials.
If your model has different areas with materials, or not, you can find out by putting the mouse over an area of the model, and holding down ctrl+a left mouse click. If you get a list including, say 'cube1_4' and 'cube1_2', there are different materials areas you can assign to each. Just choose which one, and only that portion of the model will turn red..IMPORTANT Do not try to move this selected portion of the model, or you will 'pull apart' the model into a scrapyard!
Anyway, asssign the material you want from the materials, and move to another part in the model, and repeat with whatever you want to use. It makes for a much more realistic model..
if you want materials, check in Freestuff under Bryce, and Materials, there's a lot of good stuff out there..and there's also a few web sites, like Lunariad.com, Wolfie's Den, Pixel Wonder, etc. that have hundreds of mats for all sorts (I may still have a URL listing in the 3d Links forum, that's got all the ones I've found so far). Have fun, a good mat takes care of a lot of detail..and I should know (I'm a bit obsessed on it..can ya tell?..;) Enjoy.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


cableguy223 ( ) posted Sat, 29 May 2004 at 4:39 PM

Thank you, I'll give it a try. Oh yeah , I AM importing them from wings


TheBryster ( ) posted Sat, 29 May 2004 at 9:25 PM

Welcome to the club!

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


cableguy223 ( ) posted Sat, 29 May 2004 at 9:53 PM

Thank you, this stuff is addictive


pogmahone ( ) posted Sun, 30 May 2004 at 2:00 AM

file_111004.jpg

Hi cableguy :o) If you're importing from Wings, you can either UVmap the object, or just set (and name!) different-coloured materials on various faces. Then, like pakled says, ctrl + left-click on an area of the object, and you'll be able to select the faces you need. Apply your material of choice, and Bob's your uncle ;) Here's a real rough quickie I did with a cylinder as a for-instance.....


pogmahone ( ) posted Sun, 30 May 2004 at 2:03 AM · edited Sun, 30 May 2004 at 2:07 AM

Oops, I don't think I was very clear. I meant that you set the material within Wings before exporting as .obj. Then the different areas will show in Bryce.

Aaaarrrggghhhh......I'm in a hole, and I'm still digging!

I could do some screenshots and post them later on, if anyone's interested - although it's very straightforward.

Message edited on: 05/30/2004 02:07


cableguy223 ( ) posted Sun, 30 May 2004 at 6:19 AM

I'll give this a try ( naming the material ) Still not sure what the UV mapping thing is. Thanks for all your help guys


pakled ( ) posted Sun, 30 May 2004 at 11:20 AM

uvmapping is a way of treating object files with pre-selected materials so that when you import into Bryce or Poser, the 'uvmap' neatly fits over the object, and it's already textured. This involves a program like UVmapper, Ultimate Unwrap, or Lithunwrap (none of which I have the foggiest idea how to use..;). Essentially, it converts your 3d object into a 2-d 'map', that you color in using various programs, and when done, it is saved in a (at least to me) mysterious fashion to be included with the .obj. Wings 3d has a built-in UVMapper, which folks have used with varying degrees of success..if I ever figure it out, I'll be dangerous..good luck.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


pogmahone ( ) posted Sun, 30 May 2004 at 11:43 AM · edited Sun, 30 May 2004 at 11:45 AM

Attached Link: http://www.unwrap3d.com

pakled - I use Unwrap3d for UVmapping, it's so.o.o.o useful. I know lots of people find UVmapper great as well.

I hadn't really thought about it before (I UVmap only when texturing objects to convert to Viewpoint Objects), but it seems to me that UVmapping wouldn't be necessary if you're intending to use a Bryce material. Just setting the different materials within Wings should do the trick, shouldn't it? Then you can set the kind of mapping to use from the drop-down in the Texture Editor. Though I might be speaking out my nether regions!

This could do with some experimenting. But I can't see the advantage of UVmapping unless you're applying texture images.

The UVmapper within Wings could be worth experimenting with as well, though I suspect you need a high-powered brain to get to grips with it :(

Message edited on: 05/30/2004 11:45


pogmahone ( ) posted Sun, 30 May 2004 at 11:47 AM

Now I'm curious, off to do some tests :o)


pakled ( ) posted Sun, 30 May 2004 at 6:48 PM · edited Sun, 30 May 2004 at 6:49 PM

ain't no thang..I've been doing fine with 900 mats and assinged materials in Bryce..;) but someday I hope to hand out some of my models as freebies..and I don't think that untextured Huffheinz (inside joke, Raising Arizona..;) is going to go far..;) whatever method works best for ya..

Message edited on: 05/30/2004 18:49

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.