Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
There's no requirement for a point on the UV map to refer to just one point on the mesh, or even to any point on the mesh. You can have as many overlapping maps as you want. Consider if you make your own prop, say a hollow square tube by joining four Poser plane props together. If you don't remap it, the texture will repeat on each face. You can get this effect in UVMapper. Once you've selected the bit you want on a separate map, maximise it, then hide it so you can work on the rest of the figure.
Attached Link: http://www.uvmapper.com
Also check out the tut section from Steve, creator of UV Mapper. SharenThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
How is the mapping done with figures made that have different maps for the head of the figure and the body and the eyes, like victoria 3?