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Subject: Please help with Bryce object formats!


darkchaos5 ( ) posted Wed, 16 June 2004 at 6:02 PM ยท edited Fri, 08 November 2024 at 12:39 PM

I want to download some objects and models for Bryce 5 but I can't figure out how to convert .3ds and DXF files to something Bryce understands! I've only been at Bryce for a month or so, so you can call me a newb.


MoonGoat ( ) posted Wed, 16 June 2004 at 6:47 PM

Bryce understands the following formats: .3ds, .t3d, .3mf, .b3d, .dem, .dxf, .hf, .lwo, .lws, .pgm, .cob, .ddf, .wrl, .vsa, and .obj. I think it reads some others too. Or you can just download objects and materials made in bryce.


Zhann ( ) posted Wed, 16 June 2004 at 6:59 PM

Go to the 'File' menu, skip down to 'Import object', a popup with your files should show up, browse to where you saved your downloaded objects, select either the 3ds or dxf and hit 'Open', Bryce will spend a little time getting things in order and then it should show up in your workspace. Note: some objects may need some smoothing, if that's the case, select the 'E' from the little menu to the right of the object and hit the smooth sphere once, that's usually enough...give your object a material or texture and then render.

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


rstar ( ) posted Wed, 16 June 2004 at 9:13 PM

In my importing experience, Bryce will not import lwo or lws,(lightwave), files newer than version 5 or maybe even version 5.5 of Lightwave without giving an 'unknown error' message. If someone knows differently, please correct me.


pakled ( ) posted Wed, 16 June 2004 at 10:19 PM

well, everyone covered everthing I was gonna say, so I guess my work here is done..dangit..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


erosiaart ( ) posted Wed, 16 June 2004 at 11:14 PM

Have a curious question..it doesn't accept anything made in stuido max? .max is the extension?


Zhann ( ) posted Thu, 17 June 2004 at 12:29 AM

Nope, Bryce does not accept studio max files, .max models will not import, unless changed to another importable format.

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


DJB ( ) posted Thu, 17 June 2004 at 12:59 AM

Sometimes when you import an obj. ...for instance a Poser figure or one with texture maps Bryce will have a pop up asking you to locate the source of the texture. You should have it in the same folder as the object in an image folder.

"The happiness of a man in this life does not consist in the absence but in the mastery of his passions."



Erlik ( ) posted Thu, 17 June 2004 at 3:02 AM

Nitpick: you don't have to have the textures in the same folder. It's just easier, cause you don't have to click all the way to the folder where the textures are.

-- erlik


darkchaos5 ( ) posted Thu, 17 June 2004 at 4:47 PM

Ok, thanks for the tip.


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