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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 1:33 pm)
/speechless W..O..W... That is truly amazing...Thank yous!
Crazy alien chick FTW! (yeah....right....)
Realm of Savage - Poser
goodies and so much more!
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Oh my god! I think I just nutted! SHe's gorgeous! Her teeth should be translucent whiteish tho but I ain't bitchin'. I am in the midst of making an AvP online comic. There's a part at the end which calls for a queen mind if I use yours? COmpletely non profit any procedes go to the Canadian Cancer Society.
Well, don't think for one second I wouldn't damn near trade off a body part or two for liscensing rights to sell this puppy!!! But without proper persmissions and liscening, well, fan art it is. Besides, the hoops you have to jump through when dealing with liscening on major franchises can be astounding....
the model looks veeeery nice and looks veeeery close to the alien, however the texture, from the screenies shown here, look a tad "grainy" like shes got a dandruff problem :P i dont know if its just me or my monitor or what, think ill give the queenie a whirl and check her out myself
Message edited on: 06/20/2004 14:09
Oh yeah, she is a little heavy in the polycount, Franz modeled in lots and lots of detail...but it wasn't modeled originally for use with Poser. I have found that once she loads in....it isn't too bad. And have mentioned the rig was a nightmare...so you better use her, I had an eye twitch for two days over this thing ;) mmmm...podling....looks yummy ;p
Cross-posted. Waives Hello to Fatale Oh, the only thing that I forgot add to the readme, which I should do now....don't move the head from neck4...use the head or any of the other pieces...I should have locked it off. The head is a closed mesh....that way you can hide the rest of her body and do AlienQueen head trophy shot if you would like. Rebekah
Thank you very much. If anyone needs any of the Alien props just go to Vanishingpoint for the Dropship, Powerloader, APC, Marines Rifle, Smartgun, Sulaco, etc. I have almost finished the entire colonist complex including the landing field, stormwalls, housing, atmosphere processor, etc. The Nostromo should be finished soon as well. And the Ripley character file. We almost have everything to make our own Alien movie now. Thanks again.
Well, if anyone is interested, there is a mesh of the Narcisus at: http://www.lwg3d.com I got permission to convert it for Poser, and we will host it at Vanishingpoint if someone does the conversion, but I couldn't do it. Some of the normals are messed and I don't have the time to do it now, too busy with commercial work. So, who's up for a challenge???? Xantor???????
I downloaded the narcissus, I will try converting it, does it have any moving parts? The main problem I see is converting the lightwave object. Version 6 and 7 lightwave objects are a pain to convert. I will need to find my old crappy taped off the tv aliens film to see pictures of the narcissus in action. I do remember that it is the escape pod from the sulaco. I can ( probably ) make the moving parts work in the narcissus I already was near finished converting the apc with rotating gun turrets working wheels and opening doors when the numanoid version came out. (I am sure the numanoid apc was better I had some problems converting it Including having a tough time getting the exact centre of the wheels so they didnt rotate like a clown
s car)
I had a look at the narcissus and it is huge. I tried exporting it from lightwave 7 as a wavefront object and it crashed the modeller (you dont see that everyday). The narcissus is more than 11 megabytes as a wavefront object and I don
t really see the point of converting it to poser as it would really just be a huge static
prop.
I downsized the mesh using quemloss, and got it from 162,000 polys, down to 25,000 with little visible loss of detail. I also managed to cut the alien queen mesh down about 50% of it's poly count as well. the exported file size of the nercissus lite is 818 kb.
Way too many people take way too many things way too seriously.
Attached Link: http://amber.rc.arizona.edu/lw/qemloss3.html
Qemloss3 is a GREAT utility for reducing the mesh density of models. It's a lightwave free plug in. The author has made the lastest version "show off" ware. Basically, send him something of what you are working on, so he can learn from it. (it can be an image, a 3d mesh, whatever), and he'll email it to you. Qemloss has been around for many years now, and works differently from lightwave's native built in mesh reducing utility. What's nice about it, if you can adjust a % slider, and it will show you the target polycount before it does it's mojo. (BTW it's always a good idea o "merge points" first.)Way too many people take way too many things way too seriously.
my pleasure! I dropped the polycount down of the new Daz martian war machine about 75%! What I like, is it creates a new copy on a new layer, so you can try a few different settings, and pick the downsized version you prefer the best. As long as you remember to apply a image on the uv maps, it'll retain the original UV as well.
Message edited on: 06/22/2004 08:43
Way too many people take way too many things way too seriously.
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1699248
Hi, I also downloaded the Narcisus, but I don't have Lightwave, so someone else did the lightwave to object conversion for me, and the normals were messed up so I couldn't make the Poser conversion. I use a program called Rational Reducer to reduce the polygon count in models like this that are to big to use effectively. Some points: Xantor, I can mail you a small file called "wheelie" that was made for me by Little Dragon to show you how to make the wheels rotate correctly. Basically you have to change the order of the X, Y and Z axis. This thread explains how to do it. http://www.renderosity.com/messages.ez?Form.ShowMessage=1699248 Yes, the Narcisus would just be a large static prop, but if you take some time with it, it has an interior that can be improved, and you could make opening hatches, etc. You could also make a smaller, even lower polygon 1 to 10 scale prop that could work with the Sulaco and Nostromo models (they are 1 to ten scale, and I have made a 1 to 10 scale dropship, and the colonist complex is also being modelled in 1 to 10 scale). I have a collection of pics, dimensions and loads of technical detail on the Narcisus if one of you want to convert it I will mail you all the stuff.Especially with poser, but with any other 3d app too, I would make a spaceship interior separate from the exterior model. This model is already huge and adding interior details would only make matters worse. I probably can`t convert the narcissus, it is just too large for my computer. Numanoid I would like that wheelie script. The main problem with the wheels was actually finding the centre, it is a similar problem you can get with eyes if the axis is not centred the wheels rotate in a wrong way, if they were real the car would bob up and down when it moves as some clown cars do (though the clown cars are deliberately made to do that for "comic" effect) I hope I explained it better this time.
Attached Link: http://www.renderosity.com/photos/MSG2/Message1699495.txt
Attached File: http://www.renderosity.com/photos/MSG2/Message1699495.txt Here ... download the attached text file, rename it Wheelie.cr2, and drop it into one of your RuntimeLibrariesCharacter folders. Feel free to study it, modify it, redistribute it, however you see fit.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: Info and Download
Antares (Franz Munz)a self-taught modeler has spent over 300 hours creating the Alien Queen in Blender.We thank Antares for sharing with the Poser community such a beautiful model.
To prepare the model for Poser, Les:
1.) Subdivided the head and sculted minor details to the lips
2.) reworked UVs
3.) attached limbs to torso
4.) added inner mouth to the mesh
5.) Rigged--regular set up and IK for the legs, both sets of arms and the tail; EasyPose for the tail
6.) morphs for the head and inner mouth
7.) hand painted textures
Also included are 5 MAT poses and 5 Poses.
Be forewarned, She is a monster, and quite large on the poly count...about 211k.
Enjoy!!
Rebekah
Message edited on: 06/20/2004 01:30