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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Trouble With P5 Face Room


chloe008uk ( ) posted Sun, 20 June 2004 at 4:40 PM · edited Wed, 24 July 2024 at 2:16 PM

Hello all,

I spent a short while creating specific features for my character's head in the face room.

When I was happy, I inserted a second character.

This new character spawned with the same face as the one I'd just created.

When I changed the second character's face back to normal, by selecting the 2nd characters head, going into the Face Room, and resetting the face room, my original "created face" dissapeared on my 1st character.

How do I insert two different characters into a scene and preserve the integrity of an "individual" face?

Or, if I have two characters in the same scene, how do I manipulate just ONE characters face, and then manipulate the second characters face to acheive a seperate result?

Any help would be appreciated.

Thank you.

Chloe


d-larsen ( ) posted Sun, 20 June 2004 at 5:12 PM

I had the same problem when I started off using the Face Room. I had to save my Character as a new figure first, and then create the additional figure and save it also. Only then could I load both characters. Don't know if it's designed that way or just a fluke, but that was my way of working around it. (It also keeps me from accidently screwing up the morphs on the wrong character.)


DCArt ( ) posted Sun, 20 June 2004 at 6:07 PM · edited Sun, 20 June 2004 at 6:09 PM

OK, here is one way you can approach it ...

Load Judy, or Don (whichever character you are creating for the morphs) into the scene. Then, save her or him to the library before you do anything. The purpose for this is to create a "holding" character that you can use to develop and save all of your characters.

Now, go into the face room and do your thing. But, when you apply the face room head to your character, choose "Spawn Morph Target" as the option.

At this point, when you return to the pose room, you won't see the head applied to the character. Select the head, and then expand the "Morph" group in the parameters window ... you should see a new morph there called Head (or Head 1, or some other number). You should also see morphs for the left eye and right eye as well. Assign names to these morphs so that you can remember them more easily.

Save this character to the library, and your head morph will be saved with it. These morphs will work similarly to those you dial in with any other Poser figure, and you won't be "stuck" with using just this one character face ... because you can keep adding additional faces as morphs to this same character, and then saving the Figure to the library after each face is created as a morph target. All you would then have to do is load the "master" figure, and dial in the face that you want to use.

Hope this helps.

Message edited on: 06/20/2004 18:09



chloe008uk ( ) posted Sun, 20 June 2004 at 6:21 PM

Very helpful. Thank you for that. Exactly what I needed. Cheers, Chloe


chloe008uk ( ) posted Sun, 20 June 2004 at 8:08 PM

Ugh. Selecting "Spawn Morph Target" works, but the face moves and the eyes stay in place! Bothersome. I'll have to save my faces as characters for now. There's got to be a simpler way. How do I delete the "head morph" that I added, by the way, if anyone knows. Thanks again. Chloe


DCArt ( ) posted Sun, 20 June 2004 at 10:15 PM

You also have to adjust the eye dials as well. After you set the head morph, click the left eye to set its morph, and the right eye to set its morph.



xantor ( ) posted Sun, 20 June 2004 at 11:31 PM

Yes the eyes have morphs that the face room makes too. (just trying to make that point clear) You are better to spawn a morph target especially if you are using the CD don or judy with morphs because if you apply the shape it wastes certain morphs in the head that you might want to keep. I hope that is clear enough to understand...


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