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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: problem with pro pack n P4


dmx_v2000 ( ) posted Thu, 17 June 2004 at 10:10 AM · edited Tue, 11 February 2025 at 2:40 AM

I'v finally got propack but now my P4 hi res figures seem to be missing their hips + i can't seem to get the combination of figures into one (eg shirt + goon = half dressed goon) right. help


Jackson ( ) posted Thu, 17 June 2004 at 11:32 AM · edited Thu, 17 June 2004 at 11:33 AM

About the hips (assuming they're checked "visible" in properties): try turning genitals on then off again. About the second part of your problem: I don't understand what you mean.

Message edited on: 06/17/2004 11:33


xantor ( ) posted Thu, 17 June 2004 at 9:04 PM

The propack male figures have either a hip with genitals or no hip at all, I think that curious labs should have fixed that. I dont understand the second question either. You should really read the manual, it isnt very well written but it does tell you most of the basic stuff.


KateTheShrew ( ) posted Fri, 18 June 2004 at 12:19 AM

Did you install the update? It would be service pack 3 I believe. Check the curious labs website for the Pro Pack service release. I think that was one of the things it fixed.


dmx_v2000 ( ) posted Fri, 18 June 2004 at 1:29 PM

will check. bout the 2nd problem, i mean putting 2 figures together to make one so that i wont need 2 keep re-dressing my characters evertime i make a poser file.


xantor ( ) posted Fri, 18 June 2004 at 2:26 PM

You load the figure and then load the shirt then in the figure menu select conform to and then select your human figure, this is all explained in the manual. For trousers and shoes etc you repeat the previous instructions. If you want to keep the figure with all the clothes you can save it to the figure library, but you might be better saving it as a pz3 or pzz.


dmx_v2000 ( ) posted Sat, 19 June 2004 at 2:20 PM

saving it 2 the library doesnt work. it's stll naked


xantor ( ) posted Sat, 19 June 2004 at 3:17 PM

when you save the figure to the library, you should have the main figure selected, it should say something like "this figure is part of a group save the whole group y/n?" you type yes and it saves your figure to the library with the clothes attached, but the problem with saving figures that way is that they take up a lot of memory, maybe you should do as I do and save compressed pz3 files?


xantor ( ) posted Sat, 19 June 2004 at 3:20 PM

I dont have poser on the computer with the internet, that is why I am not sure about the save message but the thing I wrote is quite close to what propack actually says. It is the same with the service release 3 thing, I had to boot the other computer and check it. I dont have the sr3 installed for propack, I will fix that later, thank you, katetheshrew.


KateTheShrew ( ) posted Sun, 20 June 2004 at 9:08 AM

No problem, Xantor. Lots of people don't think to check for updates and service releases. I know I don't. :)


dmx_v2000 ( ) posted Mon, 21 June 2004 at 3:47 PM · edited Mon, 21 June 2004 at 3:57 PM

Attached Link: blacks-work.pirates-end.net

I give up! No matter what I do I can't make my figures one. The group option works but I don't want to continue due to memory issues. My pc can't handle the strain. I've uploaded the object to my website. Please someone help me!! Also is it possible to color a single figure in two colors at once. Example turning a man's head green while the rest of the body stays normal. If so how is it done? and can propack animate that color change.

Message edited on: 06/21/2004 15:57


xantor ( ) posted Mon, 21 June 2004 at 6:36 PM

dmx v2000 that link doesnt seem to work. you can do some simple material animating in propack. make sure that the animateable button is set for the material. If I can remember right (it is a long time since I animated a material in propack) you set the start colour and the end colour the same way as making an animation. I.E. goto frame 1 set first colour goto frame 30 set the end colour of course the frame numbers can be any ones you like. You cant animate textures in propack though, so you can`t start of with a normal figure texture and then gradually change to a mummy texture. Poser 5 should be able to animate all textures and materials all ways.


dmx_v2000 ( ) posted Tue, 22 June 2004 at 6:28 AM

thats ok but cant i just color the head seperately from the rest of the body for example


dmx_v2000 ( ) posted Tue, 22 June 2004 at 6:31 AM

Attached Link: http://www.blacks-work.pirates-end.net

try the link again


xantor ( ) posted Tue, 22 June 2004 at 6:40 AM

If you are using michael 1 2 or 3 it will be easy to change the head colours but the p4male is not so easy, maybe someone knows of a remapped version of the p4male with a "separate" head colour?


xantor ( ) posted Tue, 22 June 2004 at 6:43 AM

The clothes problem : you have to conform the clothes to the p4 male figure you don`t use the setup room for this. The setup room is only for making new figures and you wont need to use this most of the time. If you read the manual it does actually tell you most of the basic stuff like conforming clothes etc.


dmx_v2000 ( ) posted Tue, 22 June 2004 at 7:21 PM

i actually want to create a new figure. i already know how to conform clothes but i'm planning to have multiple versions of these figures in one poser (scene i call it) all in animation at once. So conforming clothes is not a option open to me for this. 1-memory: my machine can't handle it 2-the sheer number of figures to monitor is staggering. Thats why i want to create a totally new figure.


xantor ( ) posted Tue, 22 June 2004 at 10:42 PM

Well if you are making a new figure it is quite difficult to do, I am not trying to put you off. If you are making a new figure, body parts that arent seen can be deleted the hip, abdomen and chest and certain others this will reduce the overall size of the figure. Scene is a good name for the poser things Lightwave calls "scenes" scene too. if you are making a new figure, you could make the head a separate group to make the head animatable. Do you have any 3d apps? Another question, why do you want the head to change colour? The only reason I ask this is that I have hardly ever used the animatable colours in propack and was just wondering what you were doing the colour change for. You don`t have to tell me details of your project just the reason for the colour change.


ynsaen ( ) posted Tue, 22 June 2004 at 10:49 PM

The issue here appears to be the wanting to use quite a few figures in a scene. Much more than about 12 to 15 figures, and you can forget it. Poser was never designed to handle multiple figures at once. Also, conforming the clothing to the figure will work -- your issue is going to be crosstalk. Creating a new figure bu combining the existing meshes won't save you much on system memory. haven't downloaded the file (doing so is something of a TOS violation), but based on what I'm seeing here, and your only recent familiarity with the program, you may not realize this is all :)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


xantor ( ) posted Tue, 22 June 2004 at 11:01 PM · edited Tue, 22 June 2004 at 11:02 PM

ynsaen I have been here for years and I didn`t even think of the TOS when I downloaded the file. Making a new figure out of this does seem like reinventing the wheel and you would be surprised how LITTLE memory is saved that way.

Theoretically, if you have poser 4 and download the file then you already have the file contents so there is no TOS violation though I am not encouraging this practice.

Message edited on: 06/22/2004 23:02


ynsaen ( ) posted Tue, 22 June 2004 at 11:04 PM

Not saying you did by any wild stretch, hon -- I ALWAYS play it safer than sorrier with "fix me" files. Personal choice (and no doubt you can recall some of the more, um, "nosy" incidents that lead to this habit...)

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


xantor ( ) posted Tue, 22 June 2004 at 11:17 PM

ynsaen I must have missed the "nosy" thing but I suppose you cant tell me about it? I was also pointing out that dmxv2000 may have uploaded the files without realizing about the TOS because I hadnt thought of it either.


ynsaen ( ) posted Tue, 22 June 2004 at 11:22 PM

well, if I were to "look up" the relevant threads, I'd get dragged back into that bad place we just came out of as a forum, lol. Let's just say that there's been too many good folks shot down for that (as you noted, it's pretty harmless in general), and all too often it resulted in some pretty ugly things exchanged.

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)


dmx_v2000 ( ) posted Thu, 24 June 2004 at 1:28 PM

TOS? Translation please! What r u talking about? Xantor I have Truespace 5, Accutrans 3d, Cr2Editor, Phibuild and P3do Explorer. Not to mention Poser 4 Pro Pack. In the video i'm planning my character is all black and he pulls a mask of his head, thus the skin color as opposed to the black.


xantor ( ) posted Thu, 24 June 2004 at 2:31 PM · edited Thu, 24 June 2004 at 2:36 PM

The TOS is the Terms Of Service. It is like the rules for renderosity and every member here is supposed to read it.

It is the second last selection in renderosity info on the front page.

There is a free p4ninja hood at www.phil c.net , you could get that and make the soldier wear that till he has to pull the mask off and then just animate him pulling off the ninja hood.

As I said before making this all one figure would be a lot of work and wouldn`t really save much memory, sorry about that.

Message edited on: 06/24/2004 14:36


xantor ( ) posted Thu, 24 June 2004 at 2:38 PM

Attached Link: http://www.philc.net/freestuff_archive.htm

The p4ninja hood would also be good for clandestine operations that your soldiers do. I have included a link to the page where the ninja hood is available. There is a good M4A1 carbine there that could be useful too.


dmx_v2000 ( ) posted Fri, 25 June 2004 at 2:40 PM

Thanx 4 the help but it wont work. I hav a very different idea for the mask in mind. Mine is actually setup as a prop. Nd the soldier is different from the ninja wearing the mask. I also realize that the memory isnt really an issue. Its actually the fact that when I use Truepose I hav to import one whole figure object. Thus the option of grouping doesn't help there. I'm willing to do the work necessary to make it happen. Sorry Im being a pain but i really need this.


xantor ( ) posted Sat, 26 June 2004 at 6:12 AM

You will have to learn how to make a poser figure. www.curiouslabs.com have a setup room tutorial to download that will help and there are a lot of other tips and help about making figures on the internet. I cant really explain how to make a figure here as it is quite a broad topic, and I dont know everything about making figures anyway. Can`t you just animate the soldier pulling off the prop mask?


dmx_v2000 ( ) posted Mon, 28 June 2004 at 6:51 AM

nope its not as simple as that. thanx 4 the help.


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