Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 15 9:11 am)
For one thing, as far as I know, connecting the texture into Specular_Color whilst set to 'absolute' black (i.e.: 0/0/0) will have no effect whatsoever. Absolute black in the specular color channel is equivalent to 'OFF'. The contrast may be a result of using a color map as a bump map. Certainly looks that way in the material surface view.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
As mentioned above, the connections to Specular_Color and Specular_Value are doing nothing. The contrast is due to plugging the texture into the Diffuse_Value channel. What this tells Poser to do is "Make light things on the map lighter and make dark things on the map darker". There are much better ways than this to bring more contrast to your map and provide more control - such as using a bit of Gain between the map and the Diffuse_Color channel. The extra "detail" you are noticing is due to the bump map - adding a bump map to most textures will increase the detail and make the skin look more realistic.
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