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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: HOW TO MAKE A FIGURE INSTANCE, OR HOW TO "CLONE" M2 TO get 50 M2 ???


jfv ( ) posted Fri, 09 July 2004 at 10:33 AM ยท edited Fri, 29 November 2024 at 2:31 AM

Attached Link: http://www.valdenaire.tv/videos/14.html

HI, I have an idea where a need 50 fiures (all exactly the sames (same poses textures and dimensions)) to be in a scene without actualy having 50 Big Heavy M2 dressed figures ! Instance or clining, is there a way to do so ? Thanks ! JFV btw check my latest poser anim !


mateo_sancarlos ( ) posted Fri, 09 July 2004 at 11:04 AM

Put them in successive layers of the video or still image.


jfv ( ) posted Fri, 09 July 2004 at 11:24 AM ยท edited Fri, 09 July 2004 at 11:24 AM

thanks for the tip, mateo_sancarlos,

but it's not the solution sicne I Have to do a complex animations with cameras moves, so the perspective would not be right with the layers option !

jfv

Message edited on: 07/09/2004 11:24


Casette ( ) posted Fri, 09 July 2004 at 11:31 AM

Save the figure as obj file and re-import as prop


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


pakled ( ) posted Fri, 09 July 2004 at 12:00 PM

buy memory, then buy more memory, then upgrade the system board, and buy more memory..;) What you might want to try is this..start with the closest (to the camera) figures as M2..then in the background, start 'devolving' (use, fer instance, Lo-Res Mike, then Dork, then the Poser 3 guys, etc) as you get farther away from the camera..if done right, it will save you a ton of memory, especially if you're doing animation..

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


jfv ( ) posted Fri, 09 July 2004 at 12:13 PM

It can't be save as a prop since it's an animated figure. I run a dual 2 ghz G5 with 2.5 GB of ram ! 1000 mhz of bus... so the machine spec is not an issue ! Any others solutions ? The figure have to be the sames, 50 of them ! Thanks to everyone !


odeathoflife ( ) posted Fri, 09 July 2004 at 1:52 PM

Redoing a scene from matrix 3 or a dojo scene? I am guessing now as I have never tried it. I am also assuming that you are using poser 5 here You say that you want them all to have the same motions so render out your animation of one character, then save it and use it as a animated movie texture on a high res square prop. YOu will be able to add your 50 square props and movie texture and then move you camera around that way. It will be weird if you rotate the camera but if the camera motions are no too complicated then it should be passable.

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mateo_sancarlos ( ) posted Fri, 09 July 2004 at 2:40 PM

P5 OS X v.5.0.4.328 is probably stable enough to do 50 characters with 2.5 GB, but remember that P5 is the slowest 3D app for OS X, other than Bryce. All the M2s can be the same, if you just keep reloading them again and again, provided you use Martin C.'s Poser Maconstructor 1.0 in Classic (or DAZ Dial cleaner in X) to delete all unused morphs. Some guy did 34 characters with a G4 and less RAM, maybe 1.5 GB. Just try to run as few concurrent processes as possible.


Ghostofmacbeth ( ) posted Fri, 09 July 2004 at 3:12 PM

There was an old tutorial that explained how to swap body parts out etc to make something like the P4 Casual Man but the same prinicples might apply.



jfv ( ) posted Fri, 09 July 2004 at 7:24 PM

Thanks, Ill try to remove the morphs ! Great Idea ! I'll post a link when the anim is over !


jfv ( ) posted Fri, 09 July 2004 at 9:57 PM

file_115745.jpg

Guess how mich time to render that simple test ?

Dial cleaner did the job and cut the fat form the scene !


maxxxmodelz ( ) posted Fri, 09 July 2004 at 10:05 PM

" Guess how mich time to render that simple test ?" No idea about render time, but that looks pretty cool. Is it animated? If so, do you have a short online? I really wish Poser had Instancing or Cloning capability too. Would make certain tasks much easier and less memory intensive.


Tools : ย 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


jfv ( ) posted Fri, 09 July 2004 at 10:35 PM

Thanks maxxxmodelz , when 500GHZ processor, with 4000GB Ram will be out, my 2004 projects will look so simple and naive, but for now, there is no easy way for one guy with a regular budget to do huge crowd generation ! Well I will surely post a work in progress soon on my web site (check the video section) I have a concept that involve 500 M2 structures.... well I will split the job in 25 M2 chunks... the scene takes 30 minutes to load and crash evry hour... damn ! Wanna see some experiments, check my perso site: www.valdenaire.tv in french, but not much text mostly Videos and images ! Feed back would be realy appreciated ! Jeff


Casette ( ) posted Sat, 10 July 2004 at 11:26 AM ยท edited Sat, 10 July 2004 at 11:36 AM

test.jpg

Static figures: an image shows more than thousand words

Test 1: simple pz3 with Michael 2 and hi-res textures applied
Test 2: the same Mike 2 exported as obj file without morphs, imported again, saved as prop and duplicated 5 times

Size of pz3 test 1: 29,8 Mb.
Size of pz3 test 2: 23,6 Mb. (yeah!)

Of course, you must to place the body pose before export as obj, because it havent morphs and its body parts cant move. If besides, instead of a hi-res texture, you use plain Poser colors, you reduce the file so much that you can multiply up to 50 your Mikes

(Thanks to kaposer, that tell me the trick)

Animated figures? Well ... you can ask for work in ILM and use its mega pcs in secret at night ... ;) Message edited on: 07/10/2004 11:36


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


wolf359 ( ) posted Sat, 10 July 2004 at 11:30 AM
jfv ( ) posted Sat, 10 July 2004 at 2:26 PM

Thanks for the trick Casette ! realy usefull ! By the way, nice use of light in your gallery ! Hey Wolf, nice troops ! Is it poser ? Wahat softs do you work with ? Thanks 3D freaks ;-) jfv


wolf359 ( ) posted Sat, 10 July 2004 at 4:41 PM

Attached Link: JarJar clones

Yes they are poser figures rendered in Cinem4DXL cinema4D has an "instancing" feature thats very powerful.



My website

YouTube Channel



jfv ( ) posted Sat, 10 July 2004 at 6:34 PM

Hi Wolf, Does Cinema 4F "clone" or do an instance, or let's say 200 cloned figures without having a scene with 10 millions polygons ? Does the Instances fonction REALY help the render times ? Thanks a lot wolf ! by the way where are you from ?


wolf359 ( ) posted Sat, 10 July 2004 at 9:42 PM

file_115746.jpg

My understanding of cinema4D's instancing is that they are some kind of camera trick while editing heres a screen shot of a simple cylinder primitive with 50 instances and no increase in polygon count I do beleive the copies are converted to polygons at rendertime but C4Dhas one of the fastest high quality render engines on the planet !! BTW im from the east coast of the US :-)



My website

YouTube Channel



Casette ( ) posted Mon, 12 July 2004 at 5:48 AM

jfv, this pic posted today is dedicated to yoy for give me the idea. Thanks ;)

GalleryImage715008.jpg


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


jfv ( ) posted Mon, 12 July 2004 at 9:44 AM

your scene is realy "crowded" It's realy different form the traditional "less than five" figures ! Gongradulation ! Nice work ;-)


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