Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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In PS just make sure that the Offset values are half your image map dimensions. So for an image 256 x 400 pixels (width x height) put 128 in the Horizontal figure and 200 in the Vertical. Then make sure 'Wrap Around' is checked and click OK. Now, using the Clone tool get rid of the horizontal and vertical lines that will have appeared in the middle of your image, being careful not to change the pixels along the edges (otherwise it won't tile well). That's it. You can test it in PS by selecting the whole image (Ctrl+A) then Edit>Define Pattern. Got to File>New for a new image and make it much large than your tile, select all, Edit>Fill>Contents>Use Pattern. In Carrara 3 (if you are using it) you could use the UVMapping feature in the Vertex Modeler to output a template that you could use - but of course there would be no need to tile an image if you were doing this. Otherwise make sure you use an appropriate mapping mode in the Shader tree and test the number of tiles to get the best result. HTH Mark
Hi deedub, To 'paint' a brushed metal texture, you can try this: In Photoshop, open a new document and add noise with the 'noise' filter. Then add a bunch of horizontal motion blur with the 'motion blur' filter. Make the map seamless using the offset/clone stamp method described above, add it to your bump channel and tweak settings as necessary. Hope you find this useful. Dennis
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Attached Link: lightsabre tutorial shader
Hi Folks: I need a brushed steel shader for a logo I'm designing. If possible based on a photoshop texture map. I'd love it if anyone can point me at some good photoshop texture tutorials, especially how to use the offset to make infinite tiles.)) I have the shader from Litst's lightsabre tutorial but it doesn't map well to my object (which is a vertex model.) Thanks for reading this. deedub