Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
looks great, StageRose. Any chance you'll expound upon the methods and tricks you learned doing it? Was it hours of tweaking from movement to movement? Did you animate every movement you needed for each body part one at time? (i.e. did you do all the hip and then go to frame 1 and do the arms, and then back to frame 1 and do the next part, etc.?) I venture into Poser animation and most of the movements I end up with are good - I seem to have a good sense of timing the movements - but not always. Let us know some or all of your secrets! : ) Dave
Alright...:-) Well, first of all I started off creating or adapting the major poses I wanted the figure to hit (the crouch, the various stages of the handstand, the backbend and the crouch again). I snapped the first pose on, moved 10 frames and snapped the next pose, until they were all there, 10 frames apart. Then, I watched it numerous times, looking for any problems (at first she was skidding forward on her hands and doing a little hop after landing on them), then moving to the graphs and smoothing the movements out to fix them. Once everything was running smoothly, I added frames (I think I ended up with 110 for the first one) and retimed it so adjusted itself to take 110 frames to accomplish. Then I clicked on 'loop interpolotion' and rendered it. Some of the weird things worked to my advantage (the over bending of the handstand at first shows her struggling to stop her momentum and the rock forward in the final crouch is like her losing balance a bit), some of them not so much (she's defying gravity coming from the back bend to the crouch, but I'm still learning). I hope that answers your questions. Feel free to ask what you want to know. :-)
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