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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Think I'm getting the hang of this...


Stage_Rose ( ) posted Sat, 10 July 2004 at 12:46 AM · edited Thu, 30 January 2025 at 8:55 PM

file_115800.gif

I've been trying for so long to do even simple animations in Poser and recently, things have seemed to click. I don't have any great ambitions, just working on the animations for fun, but I still feel rather accomplished. I thought I'd share. They aren't perfect by any means, but they're a great improvement on what I had before. :-) NOTE: Sorry the quality is so poor, it looks cooler as an AVI, but I don't have anywhere to upload and link it from.


Stage_Rose ( ) posted Sat, 10 July 2004 at 12:48 AM

file_115801.gif

And the other one...


shazz501 ( ) posted Sat, 10 July 2004 at 1:01 AM

hey those are great,i love the smooth movement,mine always seem "clunky" lol keep at it and you'll be making movies in no time :D


iamonk ( ) posted Sat, 10 July 2004 at 1:20 AM

Animating can be a tedious process. It definately looks like your getting the hang of it, her head isn't doing the Exorcist thing, and her limbs aren't snapping into painful positions. Quite fluid.


maxxxmodelz ( ) posted Sat, 10 July 2004 at 4:38 AM

You're on the right track for sure! Keep at it. Animation can be most rewarding.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


3ddave44 ( ) posted Tue, 13 July 2004 at 3:27 PM

looks great, StageRose. Any chance you'll expound upon the methods and tricks you learned doing it? Was it hours of tweaking from movement to movement? Did you animate every movement you needed for each body part one at time? (i.e. did you do all the hip and then go to frame 1 and do the arms, and then back to frame 1 and do the next part, etc.?) I venture into Poser animation and most of the movements I end up with are good - I seem to have a good sense of timing the movements - but not always. Let us know some or all of your secrets! : ) Dave


Stage_Rose ( ) posted Tue, 13 July 2004 at 5:29 PM

Alright...:-) Well, first of all I started off creating or adapting the major poses I wanted the figure to hit (the crouch, the various stages of the handstand, the backbend and the crouch again). I snapped the first pose on, moved 10 frames and snapped the next pose, until they were all there, 10 frames apart. Then, I watched it numerous times, looking for any problems (at first she was skidding forward on her hands and doing a little hop after landing on them), then moving to the graphs and smoothing the movements out to fix them. Once everything was running smoothly, I added frames (I think I ended up with 110 for the first one) and retimed it so adjusted itself to take 110 frames to accomplish. Then I clicked on 'loop interpolotion' and rendered it. Some of the weird things worked to my advantage (the over bending of the handstand at first shows her struggling to stop her momentum and the rock forward in the final crouch is like her losing balance a bit), some of them not so much (she's defying gravity coming from the back bend to the crouch, but I'm still learning). I hope that answers your questions. Feel free to ask what you want to know. :-)


3ddave44 ( ) posted Tue, 13 July 2004 at 7:39 PM

Thanks! That's a great explanation and certainly a great way to go about it. Dave


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