Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 2:49 pm)
Hello Essexboy If the furniture goes to the poser geometries folder remove all lines started by "vn". Poser does not need that. You can do this in a text edictor like Word or Notepad.
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Its the same . You can delete first or after . Both ways will give the same result. Is up to you.~ Allways remeber to save the original obj if something goes wrong
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When saving from UVMapper, there is an option 'export normals'. If you uncheck that, it will remove the normals there and then. No OBJ hacking required. Your model might still be on the heavy side after that, though. How many polygons does it have? UVMapper will tell you that as well - select Statistics from the Help menu.
Just a word of caution... I do NOT recommend the method 3Dream gives for removing the normals... if you do that, the facet lists (the polygon descritptions) lower in the file will still be referencing those normals and so you are technically creating a 'corrupt' .obj file (may very well cause some 3d programs to crash). If you want to remove the normals from a .obj file, you should use EmglishBob's method instead. This method writes out the appropriate facet records.
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Have to butt in here...removing the normals (which Poser calculates itself anyhow) can cut a third or more off the .obj file but it isn't a savings either in poly count or in the size of the rsr inside Runtime once Poser gets done. I did some checking back and forth; what ends up in the Runtime is exactly the same size as what I had before I stripped normals. So save this for optimizing download size. To really optimize poly counts, learn to work closer to the vertice level. Outside of those bezels on the front surface you should be able to knock this down considerably...down as low as hundreds of polys if you split faces and allow some blockiness about the curved moldings.
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