Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 9:00 am)
Zero the figure as in, reset all the paremeter dials to 0? Yeah I tried that, same effect. Also tried exporting the whole dolphin, it ended up with a different number of vertices (no idea how that happened). All the info on morphs say export only the part that will be morphed, so I only exported the fin.
Ok, Poser 3 doesn't allow "full body" morphs. There's no way to apply a morph to the whole dolphin. The body>properties window only has a "visible" check box, and no morph target option =/ Sigh I wish I could upgrade. I was going to try and make some texture and morph packages for the marketplace to raise some cash, but now I guess I'll just have to hope that my SSI comes through, and I have something left over each month to save. =/ Sigh
Hey thanks for that Poser 3 screenshot :o) As I started playing with Poser when P4 came out, I have never actually seen P3. What are those little pins/buttons at the lower left of the document window for? In "Window" menu, do you have a Joint Editor? That's where you zero the character in Poser 4 and above, I assume it's the same in Poser 3. Hit that and import your morphed obj, then align those 2 so that they are exactely on top of each other (except for the parts that are supposed to move of course) then export the obj out of Poser again, as morph target, and try. It should stop the moving of things.
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
All vesions of Poser require you to create morphs part by part - a Full Body Morph is a way of changing the morphs on multiple parts from a single dial, not a way of loading a modified version of the geometry in a single step. When zeroing the figure are you making sure that the translation, scale and rotate dials on the Body are set to 0/100% as well as those on the individual body parts?
Heya, what you need to be working with is the fin body part, but to extract it, the whole figure needs to be zeroed using the joint editor. There are two ways you can do this.
Option 2
(1) Launch Poser and create an empty work window by deleting any figures
(2) Go to File>Import>Wavefront Obj and scroll to find dolphin object in geometry folder, will probably be something like runtime:geometries:dolphHi:dophHi.obj
(3) Uncheck all boxes in Prop Import options window
(4) Open grouping tool
(5) Use popdown window and find body part group you want, i.e., rightFin
(6) Create New Prop - to spawn the fin as a stand alone obj
Give it whatever name you want
(7) Close grouping tool, delete dolphHi.obj, this leaves just the rightFin object you made.
(8) Export from Poser as obj as described above
Now you should be able to use this obj in wings to make your morph. Be care not to disturb its position in wings when you import it as you want it to remain in proper zero to the dolphin figure. Once you have reshaped it as you want, you can load it into Poser as a Morph Target as you did before.
It should work right now.
Rob P.S. Oh, you may have to guess at some of my instructions as I have not used P3 in a long long time and tried to do this from memory. If you find yourself stumped on one of the steps, because P3 does not seem to have that option, you might be able to skip it - or else just ask and I will try to clear up the difference.
Message edited on: 07/29/2004 14:45
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