Thu, Nov 28, 5:47 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Need help with WIP


Unicornst ( ) posted Sun, 01 August 2004 at 2:31 AM · edited Thu, 28 November 2024 at 5:42 AM

file_119811.jpg

I posted the WIP in the Bryce Gallery. After 40 or more viewings without any comments, someone was kind enough to suggest I make my plea for help here. So.......HELP! I need help on making the model look less like wax and more like a real skinned person as well as suggestions for the distant background. I've already thought of global lighting, but truth to tell, my puter too old and slow for that. Would takes me weeks to rended. There is a small radial light just above her wings set at 15. Anymore than that and the wings were so bright, they hurt my eyes. Any less and you can't tell it's even there. She is an import from Daz. All her textures had to be adjusted for shadows and color. Bryce brings it in with ambience at 100 and if you have cast shadows on the hair, you can't see the face at all. I thank any who may respond.


AgentSmith ( ) posted Sun, 01 August 2004 at 3:33 AM

I would suggest looking in freestuff to see if you can find a more realistic texture for the figure, although I don't think she looks all that bad to begin with. But, I do see where her skin is sorta mono-tone. I usually start my textures in Bryce with a Diffusion of 100 and an Ambience of 15, to start with and work from there. It's not very often my Ambience goes over 15. Radial lights can be sensitive when close to an object, you can always raise it further up, and probably have more of a margin for the intensity. AgentSmith

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


judyk ( ) posted Sun, 01 August 2004 at 1:10 PM

If you haven't already, try playing about with your sky settings (save your original Bryce file first), and experiment with moving the sun control about a bit. You're probably finding that the bits of your figure you really want to be seen the most(her face for instance) are being shadowed by the rest of her. If you change the angle of the sunlight you may come up with a better compromise. Alternatively you could move the figure, if you want to keep the sun the way it is. Also, more haze in the atmosphere setting will have the effect of lightening shaded areas without upping texture ambience. If she was done in Poser with a default skin texture, spending a few dollars on a decent set of textures should improve her realism. If you have already got a good texture on her, it may be that the high ambience and the bright radial light are leaching all the detail out of it.


Unicornst ( ) posted Mon, 02 August 2004 at 3:18 AM

AgentSmith, Used your suggestion on the ambience. Also noticed that the transmap for her was opposite of what Bryce usually uses, so inverted that and got it looking better. Also, moved the radial up and that helped tremendously. Thank you so much. judyk, Also took your suggestion for the sky settings. Made it a nighttime picture as well which improved matters for me. Thanks to both of you for the help. It did wonders. Did have to change the background and remove the trees. Bryce started objecting strongly to having 7 trees. Also removed one of the cottages and replaced with a distant mountain. The new version is posted and titled MOONLIGHT ESCAPADE.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.