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Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)

 

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Subject: WIP: almost ready for shading


litst ( ) posted Fri, 03 November 2000 at 2:11 PM · edited Sat, 03 August 2024 at 8:08 PM

file_136673.JPG

This is the latest version of my WIP . As i'm stuck to enhance the model, i guess my mesh is finished . Now, i've got to shade it . One thing that bothers me is the ears : for now, they're in a separate mesh, but i got to make only one single mesh (head and ears) if i don't want to have seams, right ? But if i do a spherical mapping for that mesh in UV-mapper, the ears and the skull beneath them will superpose . And i don't want the same material for the skull and the ears . Well, i'm sure some of you know how to do if it is possible, so i'm waiting for your help ! For the shading, i'll try to use several procedural shaders mixed by compressed lo-res T-maps . I'm not sure it's a good idea though, but this should save ram . Have anyone around used this technique ? Any tips, tricks ? Of course, all comments are welcome . litst


TRAVISB ( ) posted Fri, 03 November 2000 at 3:24 PM

im new to this and have no suggestions but your model is awesome it would be really cool if you did a tutorial in the future espicially if you did all os it in the vertex cause alot of us have a hard time with carrar s vertex room good luck


ClintH ( ) posted Fri, 03 November 2000 at 4:28 PM

Sweet! Cant wait to see it shaded! Clint

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All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
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willf ( ) posted Sat, 04 November 2000 at 9:55 AM

You need to select the polymeshes for the ear parts and "name polymesh" from the pull-down window for polymesh. Then when you bring it into UVMapper you can select the named parts, I.E. left ear, right ear etc., and move them away from the rest of the mesh. Additionaly, you can resize them or change their mapping modes and rotation angles independant to the balance of the mesh. There is a new version of UVMapper out for both MAC & PC.


litst ( ) posted Sat, 04 November 2000 at 2:27 PM

Thanks for your help, Willf . I'll try that trick with UVmapper . TravisB, a tutorial is in project, but it may take some time cause i got to make my own website first . litst


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