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Fractals F.A.Q (Last Updated: 2024 Aug 27 11:19 am)




Subject: water with reflections?


uloctralen ( ) posted Mon, 16 August 2004 at 8:13 PM · edited Sat, 05 October 2024 at 4:20 AM

How do you guys do that cool water effect as seen here:
http://www.renderosity.com/viewed.ez?galleryid=736737&Hot=Y&Sectionid=30
Is it a Photoshop technique? Is there a tutorial somebody could point me to?

Thanks,
Dave


peapodgrrl ( ) posted Mon, 16 August 2004 at 10:48 PM

www.flamingpear.com The filter you want is called "flood."


Spearhead ( ) posted Tue, 17 August 2004 at 3:47 AM

ultra fractal has a map called lake


paragon5 ( ) posted Tue, 17 August 2004 at 4:57 PM

Almathera also has a filter for PSP called puddle. It does some cool water effects (not your usual rippled water effect)!


crazywitko ( ) posted Tue, 17 August 2004 at 6:08 PM

I've not been able to get mapping to work on UPRs exported from Apo into UF...is there a trick to this??


Rykk ( ) posted Tue, 17 August 2004 at 7:24 PM

None of the mappings in UF will work on flames. :>( Has something to do with the way the flames are calculated vs. the way typical UF fractals are calculated. I reckon some of the math savvy folks could maybe write mappings that work on flames but I suspect they would be VERY processor/memory intensive and take a good while to draw themselves. Rick


crazywitko ( ) posted Wed, 18 August 2004 at 4:50 AM

I suspected that...thanks Rykk.


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