Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
DTE is the Deep Texture Editor, an evil and terrifying place.
Come visit us at RenderGods.
Ignore the shooty dog thing.
It is a portion of an image by 'John Hilton' (1904-1983)... you could 'Google' him for more info... but now... How would I do this in Bryce (step by step) anyone know? And I love scary places so I'll have to visit this DTE world soon... but maybe with the guidance of Susan Kitchens or someone like that... Anyone know any good (Sherpa) guides into this realm? LOL! -S
Attached Link: http://brycetech.daz3d.com/
susan, read your bryce manual or go to the many sites that have bryce tutorials online. one of the best ones for beginners is: brycetech.daz3d.comAttached Link: http://calyxa.best.vwh.net/~calyxa/pearl/tutor.html
I found these tutorials a great help in understanding how to mess around with levels in the terrain editor. Also a bit of a guided tour of the DTEAye, don't mix up the DTE with the Terrain editor, though, Susan... You could use one terrain, but then you'd have to get specifi with the Deep Texture Editor on an altitude level for the dusty trail, it might be too tedious. I'm saying go with a two-terrain method, it will give you more control over how they interact... I'll make you some screen shots of this method, if it seems cryptic, but the basics are : 1. Make your first terrain, sculpt it until it looks cool without regards to the road. Then, in the Terrain Editor still, sculpt your path by softly lowering it, stroke by stroke, until you have a depression like Drac's. 2. Duplicate your first terrain, then in the Terrain Editor invert it, so that the lower path-area you painted earlier is now the high part, with everything else now lower. 3. "Lower" your second Path-terrain in the Terrain Editor a bit, then use the clipping bracket on the right of the paint window to eliminate the land outside of your path. This will plant your path terrain directly where it needs to be, in relation to your first terrain. Use some erosion on each, play with it a bit until it looks right. Use two simple textures at first, maybe solid blue plastic for the regular ground and red plastic for the path terrain, it will help you visualize their interacionts when you render. Resize the path terrain vertically until it fits how you want it. 4. Now the two-terrain magic comes into play, as you can texture them separately! Tweak your textures, add some platns, and boom, perfect path... (If only it were that easy!) Hope this helps, otherwise it was a great typing warmup for me! Woohoo!
Woah! What a great tut this thread makes.....! Thankyou, Guys!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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