Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
It really depends on what your making as to wether you make it a prop or a figure (cr2) if say you made a robot arm and it bent past 90 degrees that would need to be a figure as a morphed prop wouldn't work.......a morph always takes the shortest route from a to b so a 95degree or higher bend will distort with the dial anywhere between 0 and 1..also if your doing a lot of movment the prop could get very big with lots of morphs so it may be best to make it a figure, i have a basic figure tutorial here http://interneteye3d.com thats suitable for a prop type of figure.......Steve
You can make heirarchy props with posable sub parts as props. I have a door prop that's like that with a door frame as the parent and the door as a child. Both are props. A few things char vs prop gives you is overall body control, deletion deletes the whole object, IK, poses and bending. For a door parented to a frame, its not necessary to make a char.
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I've been making some bendable/poseable props, but not much luck getting them to actually BE props. I see from the free stuff that most of the poseable stuff is cr2's. Is that the preferred approach? I was thinking perhaps smart props, but all they seem to do is 'stick' somewhere. Kind of be nice to know if I'm wasting my time trying to showhorn bendable items into a pp2 file :) Bruce