Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
Textures can be animated though I think 3 frames will be too little to actually see anything(ie too fast). Do you want the textures to merge one into the other or just abrutly change like a slide show? Pure and simple way is go into the material editor for the object. At the bottom are animation controls, move to the frame you want and change the texture. How it behaves depends on what you want from my question above. Also before animating any textures save a clean file to put away. Once textures are animated they are very difficult to remove the animation....it's been a long time since I've done any of this stuff, think I have it right.
In the texture editor, set first texture - keyframe. Move the slider to the frame you want the next texture to finish on, set texture - keyframe. Repeat. I've had it work in turning a statue into a demonic beast. Just don't forget to keyframe!! (You might also want to turn autokey off if it irritates you).
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Ignore the shooty dog thing.
If you have keyframes in between the texture will morph from one setting to the next and blend. If you want sudden changes you change the texture every frame and add a keyframe for each.
An example is a starwars logo thing I did. I made the text yellow and added an initial keyframe. I made it transparent moved it to the other side of the screen and added another keyframe at 1 minute. The texture started fading from frame 1 until I added another yellow keyframe at 55 seconds. Then it stayed yellow for 55 seconds and faded over the last 5.
I would select a bumpy sand texture in the DTE and change the colors to white, gray, black. apply this material to the first keyframe. move to the last keyframe and apply an offset in the direction perpendicular to the TV Screen of more than your total keyframes. If you are doing 15 frames per second and you have a 3 second animation that will be 45 frames. If your offset is Z 45 or greater you will have a different texture for each frame and will not have to worry about creating a new image for each frame.
Message edited on: 09/01/2004 08:45
If you really only have three frames it might be easier to load an image texture. Load three image textures into three seperate texture locations. Don't load the texture on top of the same square it will erase the first texture. Click the keyframe while in the texture window. Once you are back in the main bryce wireframe those keyframes only affect motion.
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Is it posible to use animated textures in Bryce.I need to use a secvence of 3 pictures.The total nr. of frames in the Bryce render will be 3, an i want the object to have diffrent tex in all 3.Humm... that was much ado about nothing!