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Subject: Millenium Falcon, Day One


Kixum ( ) posted Fri, 03 September 2004 at 9:04 PM · edited Tue, 24 December 2024 at 7:47 AM

file_126778.jpg

Ok, It's back to school time and that means that I'm back to building something crazy. I think you all can recognize this and you know my modeling style. Day one, primitive scale model built. More to come as I have time to generate. -Kix

-Kix


PAGZone ( ) posted Sat, 04 September 2004 at 12:33 AM

Cool. Can't wait to see how this progresses. Just out of curiosity and because my modeling skills are still not the greatest, how long did it take you to do this model? And what modeler are you using? I know probably lame questions but modeling is my next thing to really "get". Thanks for sharing... Paul


Vidar ( ) posted Sat, 04 September 2004 at 4:55 AM

very very cool model,i like the lightning too.keep us updated.


Kixum ( ) posted Sat, 04 September 2004 at 10:38 AM

1.) How long to build? A.) I spent about an hour on this. It's really important to have a very precise scale mockup when you start. That way you can add new detailed pieces and you know they'll fit into the final product perfect. There are still a few things about this mockup which aren't perfect and I'll be tweaking it a little before I head into the detailed major pieces. The process will be to build detailed large scale components (the ones already shown), add detailed small components, then surface, then paint job. 2.) What modelers? A.) All spline in Carrara except for the main body. That was originally a spline object which was converted to vertex and the edge pieces cut out of it. -Kix

-Kix


ayodejiosokoya ( ) posted Sat, 04 September 2004 at 3:39 PM

Nice modelling! I think the spline modeller will always remain a complete mystery to me. How come no Amapi this time?


PAGZone ( ) posted Sat, 04 September 2004 at 7:26 PM

Cool. Thanks for the breakdown. Paul


ShawnDriscoll ( ) posted Sat, 04 September 2004 at 8:53 PM

My models have curves with edges like yours. Where in Carrara do we tell it to use more edges to smoothen the curves?

www.youtube.com/user/ShawnDriscollCG


sfdex ( ) posted Sun, 05 September 2004 at 12:16 PM

In the Spline Modeler you can increase the surface fidelity under geometry>surface fidelity.... Default is 100%; you can increase it quite a bit (I don't know what the upper limit is, but it doesn't balk at 2000%), but I've found that 300 or 400% is usually plenty to hide any un-smooth edges in long curves. Beware, though, because you're asking Carrara to calculate more with higher surface fidelity. - Dex


ShawnDriscoll ( ) posted Sun, 05 September 2004 at 10:10 PM
sfdex ( ) posted Sun, 05 September 2004 at 10:51 PM

No prob. BTW, I meant to compliment Kix on the model -- still very rough, but it's certainly looking like the Falcon I remember....


Kixum ( ) posted Mon, 06 September 2004 at 1:58 AM

Thanks for the comment! Amapi will be involved in this model. I can't see an easier way to do it for some of the pieces. -Kix

-Kix


Boogeyman ( ) posted Tue, 07 September 2004 at 10:54 AM

Very cool, Kix. I look forward to your pending updates!


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