Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
AH HA!!! That's what I want tips on. Or rather, more detailed instructions: your texture map for the markings and all. The model looks great. Did you work from ME 110 plans or photos? I have never worked in the vertex modeller. Started in on the tutorials, but had little patience for it at the time. (So sue me.) Began with RDS at my job, and the stuff I modeled was all straight extrusion stuff in the free form modeler. So, the stuff i've done for my own grins has been modeled with those kinds of objects.
Texture maps make the model. I worked from plans and photos, the problem is that you have to eyeball the thing b/c you can't load an image into the modeller in RDS. The vertex modeller is key for getting detail. I usually start out in the freeform modeller and get the spline shape curves, just to get the shape, then I import the object into the vertex modeller and start lathing or extruding. I really like the free form modeller, you can get some great shapes really quick but try converting it into the vertex modeller, and WHAM, you get some really crappy stuff. Duplicate vertices all over the place - you spend a lot of time just cleaning the thing up, and if it is a complex shape you can spend a whole afternoon just getting the mesh corrected. If Carrara survives, they have to fix this problem! Carrara and RDS are plagued by poor modelling tools period. I think that it really hurts an otherwise laudable program. I'm always looking for a suplimentary modeller to use with Carrara, but $'s a problem. Next time I make something I'll put together a tutorial, I just didn't make any shots of the modelling process with this one.
Great solution for a sucky motion blur feature in RDS. I've given up on using RDS's motion blur -- for animations I'm just rendering individual elements and blurring them in AfterEffects during compositing. But I love the blur on the propellors. Excellent modeling and mapping, too. (I agree with you about mapping making the models.)
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