Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 6:12 am)
There's a forum dedicated to modeling hair at Poserpros Good luck JV
Software: Daz Studio 4.15,ย Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM,ย RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock
Seen, cloth room as well, err. I haven't gone there yet either, dont think I will after what spire said. But I'm still having no joy with poserpros.com one day after registering I'm still waiting for activation codes. I'm can't even find a contact email addy for their support dept. on the website. sooo long.
Nice one Boni, I'll check that out. In the mean time I'm finallay logged on to Poserpros, WHEYHEY This site seems to have a lot of tutorials, a heck of a lot. I found this one which gives a very basic idea of modelling using 3d studio max (I'd be using the same principles but in lwave). The only thing it doesn't touch on is how to turn my lwave object .lwo into a .hr2 file. (this was the problem I also had with philc's skull cap http://www.comet-cartoons.com/toons/3ddocs/hair/ But I'm heading to Kozaburo's site right now. cheers
Yes the King got the message and replied. He removed the tutorial link from his site but it's available to download at... http://DigitalBabes2.com/tutorial.zip English Bob Also replied with some useful steps to a topic I started @ poserpros.... Step 1 - model your hair, and save it in a format that Poser can import. Your options will depend on what version you have, but OBJ is usually best. Step 2 - UV map the hair if it wasn't already done by your modeller. Step 3 - produce textures and transmaps. Step 4 - import the hair into Poser, and position it on the head of your chosen figure. Parent to the head. Step 5 - apply the texture(s) and transmap(s) using the materials dialogue/room depending on Poser version. Step 6 - save to the Hair library. Step 7 - MAT Pose Edit can now open the resulting HR2 file, but you'll want to save a PZ2 (Pose) file in most cases. Note that this will only work on hair which has been applied to a figure. Repeat 5, 6 and 7 for different textures as needed.
Based on what he said, I had a bit of a try at it.
It looks as though the people who wrote the software may not have worked well with the people who inclluded the sample hair in P5. The Hair Room seems to work better with a sparse mesh -- large polygons.
The picture shows where I got to, The front is good but I was having trouble with the back of the head -- too many polygons, I think, but also I reckon I should re-think the underlying structure.
The P5 hair polygons don't need to be on the figure's surface, they can be underneath.
Message edited on: 10/01/2004 14:41
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Is there a tutorial for making hair NOT painting hair? Can anyone point me in the right direction? Thanks