Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
-- erlik
Would anybody be interested in the lamp as a freebie? And AgentSmith, could you please host it, if there are people interested? It's a model done after a replica of a Victorian street lamp. In other words, a fake of a fake. :-) 122 kB 3DS, 51 kB zipped, 4492 polygons. It's mapped, kinda. But if I went to map it properly, it would be bigger.
-- erlik
cant see any greenish cast either. Colors looks fine actually on my 19" Dell M992 monitor. Nice building btw :o)
The Bryce render in this case looks better. Also I don't see anything seriously wrong with the colors in it either.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
Love the top version! Great modelling too.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Hm. Yeah, now that you mention it, the Bryce render is cleaner. It may be because I moved the lights outside the glass globes because of ugly shadows the iron parts were creating. It was as bad as in the Cinema render. But there's still a slight greenish tinge to the area where the light falls off. The wall is very light beige, it shouldn't have that colour. The stairs and the basiny thingies (flowerpots) have a very light grey-bluish marble photo texture from animax and they also have a greenish tinge. And my monitor is pretty good (Samsung 1200NF) and as calibrated as I can make it without expensive equipment. As to the shadows, the ambient spotlights in Bryce are probably killing already very soft shadows, while in Cinema it's just three lights so the shadows are more noticeable. I should have probably put area shadows. And got a render of an hour, which is a lot for Cinema. But since I'm a computer abuser... :-) Oh, well, Now for the statues in the niches, the flowers in the flowerpots and probably a ridiculously multi-polygonal wall and a cast-iron fence. :-) For the best results, I will probably put volumetric world and render it to break my previous record of 16.5 days. :-))) BTW, nobody wants that lamp?
-- erlik
as most theatre techs'll tell you, there's additive color combinations, and the...other kind..;) red and blue may may purple one way, or something else the other (ok, I took theatre 25 years ago..gimme a break..;)
looks fine by me..sure, it'd make a good freebie..
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Aye, shadow-mapped lights always have a more video-game like feel to them than ray-traced lights. Just my opinion, I like the stark clarity of the C4D render, but the Bryce render is definitely better-lit. I DO see a greenish tinge to the C4D render, I'm using a Viewsonic E771 which has damn near perfect color. Perhaps there's a bit o' green in the material mix? i don't know C4D at all...
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Hello, my neame is Erlik and I'm a computer abuser. This is the first (sorta :-)) version of the house which I posted a while ago. Instead of intended 150 thousand polygons, it has 430 thousand. I couldn't get the plaster decoration around the walls to look really decently until it had something like 320 thousand polygons. And then, to get a really soft lighting, I had to use the fake soft shadow method. Every lamp light is actually fifteen radial lights with shadows turned on. Plus two spotlights without shadows to light the walls a bit more. Total rendering time for 950x750 - 2 hours, 17 minutes and 05 seconds. Total intersect attempts - 7.22 trillion. 1013 rays per pixel. (With just three lights and soft shadows, it was a little less than two hours without antialiasing.) What I don't understand is the greenish cast to the picture. OKay, since the lamp lights are yellowish and fog and haze are blue, that might be that. But the thickness of haze is five...-- erlik