Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
just my two cents' worth - and I've never done altitude renders so it's only an uneducated guess - the texture on the ground is too busy. Even if it's meant to be forest, there's too much black speckling. same for the hills. wonder what would happen if you raised the jet up much higher, but banked it, and banked or rolled the camera as well? that way you might be able to get the jet and terrain in the same frame, but with a lot of distance and atmosphere in between. the other thing I've just noticed is the height of the clouds - they look as if they're miles above the jet. how about thinning the cloud-cover, and lowering it right down to the same level of the jet, or below it.
Thanks for that information people. I'll try your ideas in the morning(3:15am here now) Pogmahone i hadn't really noticed the black speckling in the terrain texture, lucky i'm not using that one in that wip i ;) only put it in so the terrains didn't look boring while i worked on it. With the clouding i hadn't even thought about that or noticed it, i'll make those changes when i add the sky i'm using to it. Will keep you informed on how things go with it and i'll be sure to ask for any advice again ;)
You don't normally see the afterburners so brightly during the day. I would up the transparency on them a bunch to make them less visually dominating. Try also angling the camera so it has a slight upward view, then shift your F5 so it fits your shot. You might also want to drop the terrains somewhat as well. Just some thoughts, curious to see where it goes.
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